There's already Sanctuary / Witch's cottage to really get this going.
Is there a good 2 mana draw spell? Something you can ppunish by Cottage your Bowmaster into?
lol haven't Accumulated Knowledge players suffered enough?
Lol with this you can win counter wars with Brainstorm putting FoW to TOP OF LIBRARY instead of hand.
In other words, Brainstorm puts 3 new cards in hand, 1 back, and Force their Force for free (cast from top of library and you don't have to draw through it)
Vs
Brainstorm replaces itself (2 cards back), and you discard 2 cards from hand to FoW
Witches Cottage isn't good enough in most decks, but Mystic Sanctuary is.
It's good enough to splash some 2-mana counters so you can Sanctuary a 2cmc answer on top to counter things like: Bowmasters, Beanstalk, Prismatic Ending X=2, Counterbalance, Powerbalance, Animate Dead/Exhume, Chalice @ 1, Stoneforge, etc.
Jeskai can also run Hall of Heliod's Generosity. UR can run Academy Ruins. Grixis can run Volrath's Stronghold.
You think it's good enough to get cute with?
I just figured play a normal curve and generate value, especially in multiples, maybe with fetches to shuffle misses between triggers.
Getting a Bowmaster in response to their Bowmaster isn't a useful interaction, not sure what kind of shell you're considering though.
Only in the right deck. I'm considering it in Jeskai control, which could play it for regular value midgame and then runaway with control lategame with tricks like fetch-> Mystic Sanctuary or a 1-of Hall of Heliod. Grixis Control could try the same thing with Volrath's Stronghold (if there were enough playable value creatures). Those decks can also just play Counterbalance though, and the RR is harder to support, so it's a wash.
The faster decks considering it (Burn, Delver) probably can't afford to get cute, just jam it for value and hope to get 1-3 free spells from it. Delver could still run the 1-of Mystic Sanctuary. Those decks also sometimes have Counterbalance in the 75.
That's going to be the biggest problem. The decks that can best use it have to evaluate whether they'd rather play a UU Counterbalance that's easier to cast with Islands and pitches to Force.
Maybe some aggressive RG deck can use it creatively with Worldly Tutor.
As far as maintaining card neutral or even card positive, Mystic Sanctuary is fine, you fetch in response the the trigger and get a guaranteed spell, though what though?
I guess floating a Lórien Revealed in response to a Force of Will is the dream scenario, but would you crack your fetch just to get a free Ponder? Once you're card negative to cast a free spell it's not free anymore, so unless the hoops jumped through are worth that extra effort, I don't think we're valuating the card the same way.
Like sure, Show and Tell is card negative, but Emrakul. Reanimate is card negative, but Atraxa. You're on a RG deck with Worldly Tutor, what CMC spell do you see casting it in response, and what card are you getting? Some 2-3 drop? Off a 2 mana enchantment seems very low value.
The benefit over Counterbalance is this is proactive instead of defensive and works in multiples. Decks that have a pile of spells they want to cast in just about any situation would benefit the most. Not just because Burn is red, the goal of the deck fits extremely well into what Powerbalance is offering.
Optioning underwhelming lands just to cheese stuff to the top of the library involves your opponent playing along with what you're trying to do, and limits your options to CMCs they're already playing in the first place. If your deck is 1-2 CMC, then just casting the spells is the same value for no effort. If it's some kind of Bean breaker and your deck has Blightsteel to get them off Scion of Draco, well, now your deck has Blightsteel in it, what are we even doing?
I'm not up to what Jeskai Control is now, I could definitely see the temptation to get a free Lórien Revealed off their Force, or maybe a cheeky Swords when they Ponder. If you're on SFM, then sneaking a Batterskull off a Force of Will or Kaldra off Murktide is live in conjunction with Brainstorm, but these are plays with existing, established options that require less setup and less failcases.
This red enchantment seems really bad but I am interested in excuses to ban Sanctuary
For my confessions, they burned me with fire/
And found I was for endurance made
Top candidates are:
1) Opponent Forces your spell, you put Force on top to counter back. Your spell resolves & opponent 2-for-1d (spent 2 cards on Force, you spent 1 on Powerbalance & still have it)
2) Opponent Forces/Solitudes your threat, you put Lorien on top. Your threat is answered but you're way ahead on cards.
3) Opponent plays 1cmc, free Brainstorm (also setting up future cmcs for better odds)
Any URx deck can run those lines without jumping through hoops. Instant manipulation: 1 Mystic Sanctuary in the 60, 4 Brainstorm, 1-2 Surveil duals.
You're not forced to crack for Ponder. Mystic Sanctuary never had to get Ponder unless you were topdecking and had literally nothing better to do.
So I was picturing the Jeskai decks that were already optioning 1 Hall of Heliod's Generosity for stuff like Shark Typhoon. You wouldn't force a conditional land and extra enchantments just to support Powerbalance. But if a deck is already doing those shenanigans, Powerbalance slides in at low cost. Unfortunately you'd need to be 4c to put Beans on top with Heliod, and Beans outclasses most other draw engines (so it's hard to justify being non-Beans).
Some builds already support Counterbalance (Predict). That's another easy shell to try it in without forcing.
Last edited by FTW; 05-14-2024 at 02:14 PM.
There seem to be better option in URx, but what about burn, either SB or MD?
You do not need more setup than fetches (already played), a one-mana leaning curve, and perhaps a one-of surveil dual.
I guess Life from the Loam combined with eggs could be a way to recycle lands and fill the graveyard and then Thassa's Oracle wins, but it's graveyard-dependent and a little tricky to bootstrap.
Counterbalance actually stops what your opponent is doing and is easier to set up and still sees basically no play. Why would I want to commit to double red to just do some random things? If my opponent casts some game breaking two drop against Counterbalance and I hit another Counterbalance, that can win me the game. What do I care if I just flip another stupid power balance and get to durdle some more while they go off?
For my confessions, they burned me with fire/
And found I was for endurance made
Like Counterbalance is obviously the card that pairs better with any top manipulation and is legal
The missing card in the Counter-Top strategy is Top, not Counterbalance
Feels weird to have to say this tbh
For my confessions, they burned me with fire/
And found I was for endurance made
https://www.reddit.com/media?url=htt...f376d60d1.jpeg
2WW
Instant - Rare
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
. . . . can you just ad nauseum as much as you like with this?
I imagine that burn would sleeve up Eidolon of the Great Revel and Pyrostatic Pillar first.
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