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Thread: [MH3] Modern Horizions 3: Rotation Days Are Here Again

  1. #221

    Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again

    Quote Originally Posted by TheInfamousBearAssassin View Post
    This is a lot of setup and like most of the other ideas Iíve seen for the card, Iím wondering what incentive people have to jump through those hoops ...
    I wonder whether shifting woodlands could make sense as a 1 or 2 of in a mono-green deck like Elves! where the down side ought to be pretty minimal and there's decent potential for up side.

  2. #222

    Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again

    Quote Originally Posted by rufus View Post
    There's dopey stuff like Ad Nauseam -> Children of Korlis plus Sorin of House Markov, but that's clearly win-more at best. It's hard to come up with a scenario where a deck wouldn't just win the game instead of gaining massive life. I think the closest thing to a legacy deck with a life gain game plan is Soul Sisters in modern.
    I'm talking about the old school clerics versions style. Putting Sorin in that deck is basically free from a deck building perspective and it provides an instant win button.

    For examples see:

    https://tappedout.net/mtg-decks/lifedec-3/

    and

    https://mtgdecks.net/Legacy/life-dec...re-koenig-2334

    and

    https://www.mtggoldfish.com/deck/1394231#paper

    The win conditions are garbage like Felidar Sovereign, Doran, the Siege Tower and Test of Endurance. It's why that style of deck fell out of favor, even with the tutor packages from Living Wish and Eladamri's Call. Put Sorin in there and it's a whole new ballgame.

    The framework of those decks was pretty solid with disruption from dudes similar to Death and Taxes plan, and tons of tutors and redundancy for the combo, it just never had a good way to win the game after it combo'd off.

  3. #223
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    Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again

    Quote Originally Posted by FTW View Post
    For Dreadnought it's a lot of hoops.

    For UG OmniTell it's a land they can easily play as a 1-of or 2-of that makes uncounterable Omniscience without needing to find or resolve Show and Tell. That seems big for a land slot.

    To make a Dark Depths copy with 0 counters it's a decent but slow backup plan. Lands can easily run it but may struggle to get Delirium. GW Depths might? You could Crop Rot/Reclaimer/Knight your Depths into this in response to Wasteland
    It is vastly easier for lands to set this up than Show and Tell, both in terms of getting the target in the yard and in terms of getting Delirium, with the land being on color in the mean time and easier to etb untapped, easier to get it back in the face of Wasteland, and not needing another setup piece for payoff since you just instantly get the 20/20. And if they answer it itís easier to get back.
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  4. #224
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    Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again

    Quote Originally Posted by rufus View Post
    I wonder whether shifting woodlands could make sense as a 1 or 2 of in a mono-green deck like Elves! where the down side ought to be pretty minimal and there's decent potential for up side.
    Delirium is hard to get in elves, as are worthwhile graveyard targets, especially since this doesnít interact with Craterhoof
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  5. #225

    Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again

    This could fit in my esper enchantress well.

    2B
    Enchantment
    When ~ ETBs or you draw 3 cards, amass 3

    Turns off sarcomancy life loss, turns on lifelink from dreadhorde invasion.

  6. #226

    Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again

    Birthing Ritual
    Enchantment
    1G

    At the beginning of your end step you may look at the top 7 cards of your library, then sacrifice a creature, and put a creature from among those cards with CMC = X+1 or less into play where X is the CMC of the sacrificed creature.


    Kind of like Survival, Birthing Pod, and Food Chain got drunk one night and had a baby. Definitely playable in a lot of decks. Multiples will stack, too.

  7. #227
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    Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again

    This bird fucks:



    Aside from being a fat 3/4 flyer for 3 mana which is GSZ-able and pitches to Force, it gets incredible stupid with Breakfast-style cards since it also counts your spells and abilities. Thus you can farm two cards per turn per creature. Shuko can draw you two cards per creature. Kor creatures can also farm cards during your opponent's turn. Bird and one Kor creature already means 4 cards on your turn and another 4 cards on their turn - and that's just with those two. Any additional creature gives another 4 cards per turn cycle.

    It's worth mentioning that the land it puts into are untapped. And it's a Wizard, if that's relevant.

  8. #228

    Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again

    Quote Originally Posted by Barook View Post
    This bird fucks:

    http://mythicspoiler.com/mh3/cards/naduwingedwisdom.jpg

    ...Bird and one Kor creature already means 4 cards on your turn and another 4 cards on their turn - and that's just with those two...
    I imagine that playing another copy of the bird gives each creature new copy of the ability and gives another 2 cards per creature. I'm not sure that the opponent is going to have any turns for you draw cards on once it starts going off.

  9. #229
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    Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again

    I think it'll see more play in fair decks as a Leovold draw effect.

    In Breakfast, if you have Shuko, which is better
    1UG - Draw 2-4 extra cards per turn
    1U - Win the game

    Maybe it could work as a plan C if you can't get Illusionist or Kaldra.

  10. #230
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    Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again

    Quote Originally Posted by FTW View Post
    I think it'll see more play in fair decks as a Leovold draw effect.
    Bird can be found with GSZ, Shuko can be found via Saga. That's a pretty low opportunity cost, given how strong the combo is.

    Edit:
    Quote Originally Posted by FTW View Post
    1UG - Draw 2-4 extra cards per turn
    1U - Win the game
    On second thought, the bird could draw you your entire library while putting your entire land mana base into play untapped if your deck is built around it. You could play a bunch of 0 mana creatures (or more realistically, just cheap creatures since you're going to get more untapped lands over time anyway) and keep going. Chances are that you aren't going to stay at only 2-4 cards a turn once you assemble the combo because every other creature put into play means two extra cards (while giving you more "Free Explores" than Alex Bertoncini could ever use).

    Edit #2:
    Blinking effects like Essence Flux and Ephemerate on the bird should be able to completely reset the bird, thus giving you another set of draws for your entire creature base. Throw in the pitch elementals for the full scam experience and you've got something interesting to work with. Question is whether you want to go Bant for Ephemerate, Solitude and Kor creatures or go Bug for the black scam package including reanimate + Grief and Satoru for more extra draw.
    Last edited by Barook; 05-24-2024 at 09:08 PM.

  11. #231

    Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again

    Quote Originally Posted by Barook View Post
    ...
    Edit #2:
    Blinking effects like Essence Flux and Ephemerate on the bird should be able to completely reset the bird, thus giving you another set of draws for your entire creature base. Throw in the pitch elementals for the full scam experience and you've got something interesting to work with. Question is whether you want to go Bant for Ephemerate, Solitude and Kor creatures or go Bug for the black scam package including reanimate + Grief and Satoru for more extra draw.
    There are also token engines like Scute Swarm or Field of the Dead. It's not hard to end the game quickly with infinite card draw and infinite untapped lands.

  12. #232
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    Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again

    Yeah, there are many ways to build around it and go off.

    But are those cards good with Breakfast cards (without Bird)? It's a big deviation from the shell. So you'd have to decide which is the better Plan A and which is a backup.

    1U Cephalid Illusionist is a good Plan A. Costs less. Needs fewer slots & less to go right to go off. The problem is not that Bird doesn't work, but that Breakfast already wins with fewer resources.

    So then Bird is probably a backup value plan (in a deck that doesn't normally want green mana or GSZ).

    You could try a separate UGx combo deck build around Bird + Shuko and these enablers to draw your deck. It's not weak to grave hate at least.

  13. #233
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    Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again

    What's the Breakfast Shell now?

    3-4 Urza's Saga
    2-4 Shuko
    4 Cephalid Illusionist
    3-4 Nomads en-Kor
    3 Narcomoeba
    1 Thassa's Oracle
    1 Dread Return

    The usual blue shell

    4 FOW
    4 Brainstorm
    2-3 Ponder

    Probably need at least 4 other protection spells - either Counters, discard or Silence.

    Probably about 15 Lands?

    That's around 45-49

    Can you really fit in another shell around Nadu in 15-11 Cards?

    I guess the smallest "shell" left would be:

    3-4 Nadu
    3-4 GSZ
    1 Arbor Dryad
    2-3 GSZ targets

    Is that better than traditional Breakfast with SFM or splashing black for Bowmasters?
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  14. #234
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    Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again

    Flashing Fleshscraper 2C
    Creature - Eldrazi Drone (Uncommon)
    Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add C."
    Whenever a colorless creature other than Flashing Fleshscraper enters the battlefield under your control, Flash Fleshscraper deals 1 damage to each opponent.
    2/2

    This looks potentially broken as well . . . even just with Baubles, makes them add 1 mana and ping an opponent. Start casting Ornithopters, they ping opponent for 2 and add 1 mana . . . and I'm sure there's combo's out there as well (edit - Cloudstone Curio and Endless One)
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  15. #235
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    Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again

    Quote Originally Posted by Cire View Post
    (edit - Cloudstone Curio and Endless One)
    Eye of Ugin can also lead lead to cost-free Eldrazi Mimics. Or just two Flashing Fleshscrapers.

    Given the amount of cast triggers the new Eldrazi have, Cloudstone Curio might not be the worst idea, especially since we have access to Eye of Ugin. Although I dislike that the Spawn gets created on casting, thus requiring another creature to start Curio bounce loop. Edit: I'm dumb - you can bounce the Fleshscraper and then cast it with the C to bounce the Endless One/Mimic to repeat the loop while dealing two pings per cycle.

    Aside from Mimic, Endless One and Flashing Fleshscrapers, new cards I would consider:



    Other cards that might be good in this shell: Thought-Knot Seer and maybe Bearer of Silence, although the new Battlemage with its bounce kicker might be enough to deal with most creatures.

    It's worth noting that Mycospawn not only is able to fetch Eye of Ugin, but it's also "free" if Eye and Fleshscraper are already in play since Spawn + the untapped green Land it fetches can pay for the left. You could basically bounce it as long as you can pull green-producing lands out of your deck.

    Edit #2:
    I wonder how heavy the deck should lean into actual green mana instead of Tribal green mana (aside from Yavimaya, which you should run as 1-2 off anyway due to Eye). Ancient Stirrings seems like a perfect card for the build, as it can find lands, Eldrazi or even Cloudstone Curio. It would be a great way to supplement Once Upon a Time (although this one can't find artifacts, but can find ESG). That would be up to 8 digging spells, which sounds great, but juggling that mana base sounds like a nightmare.
    Last edited by Barook; 05-26-2024 at 05:18 AM.

  16. #236
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    Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again

    Since the deck wants Sol Lands, you might want Chalice, so Ancient Stirrings could be awkward.


    //Lands: 23
    3 Eye of Ugin
    4 Eldrazi Temple
    4 Ancient Tomb
    4 Cavern of Souls
    4 Yavimaya Coast
    2 Boseiju, Who Endures
    2 Forest

    //Colorless Eldrazi Creatures: 30
    4 Endless One
    4 It That Heralds the End
    4 Wastescape Battlemage
    4 Glaring Fleshscraper
    4 Thief of Existence
    4 Thought-Knot Seer
    3 Sowing Mycospawn
    3 Nulldrifter

    //Artifacts: 7
    4 Chalice of the Void
    3 Cloudstone Curio

    //SB:
    4 Leyline of the Void
    2 Warping Wail
    2 Dismember
    3 Disruptor Flute


    Could also consider Karn TGC, The One Ring, Once Upon A Time.

    Curio + Fleshscraper is an infinite kill with:
    - Endless One X=1
    - It that Heralds/Battlemage + Eye of Ugin

    Mycospawn tutors for Eye

    Chalice counters StP & Bolt
    Last edited by FTW; 06-02-2024 at 11:35 PM.

  17. #237

    Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again

    I want there to be enough strong 7cc/8cc Eldrazi printed for Conduit of Ruin to be playable in some format, even if its just Modern E Tron.

    Nulldrifter is a solid start.

  18. #238
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    Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again

    While Green Eldrazi and Fleshwarper Looks nice i spin around with Linebreaker which is really bonkers in terms of aggro.

    Something like this:

    Main (60)
    4 Endless One
    4 Eldrazi Mimic
    4 It That Heralds the End
    4 Eldrazi Linebreaker
    4 Simian Spirit Guide
    4 Thought-Knot Seer
    3 Blight Herder
    4 Devourer of Destiny

    4 Sundering Eruption // Volcanic Fissure
    4 Chalice of the Void
    3 Unlicensed Hearse

    4 Ancient Tomb
    4 Cavern of Souls
    3 City of Traitors
    4 Eldrazi Temple
    3 Eye of Ugin

    Sideboard (15)
    3 Faerie Macabre
    3 "Kozilek's Command"
    3 Kozilek's Return
    2 Mindbreak Trap
    4 Disruptor Flute

    It has the option to go wide and offers a lot of aggro and enough disruption for the current Meta. Disruptor Flute seems also strong with Solland+ Flash, cause it could hit Wasteland ans Combo Cards, never really dead. Devourer of Destiny is very strong too!
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    Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again

    Quote Originally Posted by MD.Ghost View Post
    While Green Eldrazi and Fleshwarper Looks nice i spin around with Linebreaker which is really bonkers in terms of aggro.

    Something like this:

    Main (60)
    4 Endless One
    4 Eldrazi Mimic
    4 It That Heralds the End
    4 Eldrazi Linebreaker
    4 Simian Spirit Guide
    4 Thought-Knot Seer
    3 Blight Herder
    4 Devourer of Destiny

    4 Sundering Eruption // Volcanic Fissure
    4 Chalice of the Void
    3 Unlicensed Hearse

    4 Ancient Tomb
    4 Cavern of Souls
    3 City of Traitors
    4 Eldrazi Temple
    3 Eye of Ugin

    Sideboard (15)
    3 Faerie Macabre
    3 "Kozilek's Command"
    3 Kozilek's Return
    2 Mindbreak Trap
    4 Disruptor Flute

    It has the option to go wide and offers a lot of aggro and enough disruption for the current Meta. Disruptor Flute seems also strong with Solland+ Flash, cause it could hit Wasteland ans Combo Cards, never really dead. Devourer of Destiny is very strong too!
    The red one is strong for Aggro builds, no doubt, but it doesn't really solve issues against certain permanent types like problematic lands. At the very least, I would consider Sowing Mycospawn. Not only can it ramp, it can grab utility lands in the 75 like Karakas, Wastes or a single Wasteland if you need to kill a land asap. That it can deal with enemy lands once kicker is available is just the icing on the cake.

  20. #240
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    Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again

    Quote Originally Posted by Barook View Post
    The red one is strong for Aggro builds, no doubt, but it doesn't really solve issues against certain permanent types like problematic lands. At the very least, I would consider Sowing Mycospawn. Not only can it ramp, it can grab utility lands in the 75 like Karakas, Wastes or a single Wasteland if you need to kill a land asap. That it can deal with enemy lands once kicker is available is just the icing on the cake.
    No doubt the Green one with on Cast Trigger and untaped Land is strong too, but its a different build and in this case slower (2R vs 3G is a world of difference here) both have clearly pros and cons and at the end i only hope to see eldrazi at least viable again. Seems Wizard printed at least enough options to Tinker around ;)

    P.s. the Red Land can also act as a Land destruction sorcery If really needed ;)
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