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Tron, Post?
Tronpost
8 Force-folk
Dreadnought Enjoyers have Entered the Chat:
Weird that the parody set is now 100% legal.
Does Dress Down block the Evoke sac trigger?
I wouldn't think so.
It does. Evoke is two abilities: first an alternate cost, and the second a triggered ability that says "When I enter, if I was evoked".
I've been running dress down in my dreadnought / elementals builds to sometimes just beat down with a 6/3.
The beauty of Null Drifter is that the trigger to draw 2 is on cast, so it won't be stopped by dress down.
Shenanigans are afoot.
So you can Stifle the Evoke sacrifice (2UU play) or EOT Dress Down and Evoke (2U play) and neither stops the card draw. Thrull works too.
That's huge compared to Uro, which does lose a draw to Dress Down/Thrull, and forces you into UUGG mana (although Uro is better on its own).
Flare of Denial looks like an easy 4-of in any blue creature deck with a lot of built-in card draw. Merfolk, Ninjas. Maybe 2 copies in 8cast.
Cave is slower than Crop Rot or Expedition Map but is uncounterable, taps for mana, and puts the land in play. Probably too slow for Depths, but good in Lands & Post. Nexus seems very strong in Post or Tron. Finally a Locus/Urza land that color fixes.
Orim's Chant is in Modern now, irrelevant for Legacy, but there might be some new decks popping up with it.
Mutated Cultist 2B
Creature - Eldrazi Horror
Devoid
When you cast this spell, remove all counters from up to one target permanent or opponent. The next spell you cast this turn costs {1} less to cast for each counter removed this way.
Deathtouch
1/3
https://www.reddit.com/r/magicTCG/co..._and_reprints/
Removes the counters from Depths upon casting, so can't be countered.
Nethergoyf was spoiled a while ago and looks strong. Between this and the recent Stalactite Stalker, black finally has playable 1 drops.
Kappa is a reprint.
New Nightmare is another blatant dodge of the Reserved List, making a version for Modern that they can argue is functionally different enough from the original. They may continue to do that to basically kill Legacy and make a Modern format with pseudo Legacy staples but no Reserved List. Then they get an infinite Modern Masters/Horizons money printing machine.
That seems to be the intent or at least a "fixed" Legacy. That said, I don't see how it can ever truly be Legacy if there is no Brainstorm, Daze, Wasteland, Sol Lands, Depths, or Moxen/other fast mana (probably leaving out a bunch of other stuff too). Hard to find a Legacy deck that doesn't run multiple of these cards and I can't really see them putting most of this stuff in Modern even though I suppose they just put in a "fixed" Sol Land so maybe it wouldn't be completely out of the realm of possibility for them to keep encroaching on the actual Legacy pillars later on.
Other notables:
Seems like Eldrazi (other tribal too?) and the Rock archetypes will be getting pushed hard. Does Null Elemental Blast hit enough to make it worthwhile?
This set looks really interesting for Timeless, which is half decent for being an Arena format with a relatively limited (for the time being) card pool. Right now its basically "play all the banned Legacy and Modern cards" + Brainstorm.
Torpor Orb also works to stop the evoke trigger. And you don't just get 2 new cards, but also a 4/4 flyer with annihilator 1 for 3 mana. That's quite the pay-off.
This might be good. Repeatable flicker at a reasonable cost, doesn't die to Bowmaster, works great with Recruiter and you can even use Recruiter to fetch a one-of Containment Priest to start decimating the opponent's creatures.
That's a good boy.
Torpor Orb is not a great card. Doorkeeper Thrull does this better.
Not stopping the card draw is big because Dress Down & Thrull do stop the ETB card draw for Uro, Titan of Nature's Wrath (the competing 3 mana threat). Uro already has a better body, better fair mode, and a good attack trigger. But still getting to draw the turn you play it (even if countered) is a big deal.
Nulldrifter has a stompy cost, a single color, and enabled by other stompy costs. It's biggest weakness isn't if torpor orb is better than thrull, it's that it's asking you to build a hybrid post/orb deck that I've been told a billion times isn't viable. I mean, after Orb your other enabler is Grim monolith and hope you have a second sol land.
With the stompy plan Illusionary Mask & Scroll of Fate & Cryptic Coat don't help Nulldrifter, so you're short on enablers. Running 4x Torpor Orb is not ideal (bad in multiples). Can't play Chalice @ 1 if you want Dreadnought. So you're reliant on Monolith ramp to 7 for something that's not Coveted Jewel.
You could play 4x Karn, put 1 Torpor in the SB, play 3 main. There's your 7 enablers. You could also play The One Ring. But again, you're competing with what Karn Forge and Coveted Jewel already do better.
At least the Dress Down + Thrull shell has proven viable (2% of meta on MTG Top 8). 2U can replace 1UG, dropping green for better mana.
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