It looks like the new set has some potentially interesting cards. For example:
That casting cost is a little bit high, but there's a decent number of ways to get cards from play or graveyard into exile. Is there something better to pair this with than food chain?Ketramose, the New Dawn
Legendary Creature — God
Menace, lifelink, indestructible
Ketramose can’t attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
Let the past die so the future might live.
4/4
Ketramose turns Swords to Plowshares and Solitude into cantrips. Also its an insane draw engine with Astral Slide.
Ephemerate becomes a draw 2.
There's a new G 1 mana 1/1 that has T: exile a card from your graveyard to add 1 mana of any color. Value engine right there.
At 3cmc you can Unearth it, though that probably isn't relevant in any deck using this.
Artifact matters theme:
(Draw+)Discard theme:
A playable Merfolk;
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Solitude into Ephemerate is the stone-cold nuts with Ketramose in play. If your opponent has 3 creatures you can hit, you gain a total of +6 CA for a single W (you lose 2 cards, but draw 5, they lose 3 creatures = +6 CA for you). Less bonkers is they have less creatures, but the potential is there.
I can see it being run in BW Taxes in Modern between Bone Emperor, Ephemerate, Phelia, Flickerwisp and Solitude, there's plenty of exile potential.
This card can probably do some really dumb shit with LED in play.
The chokepoint for Ephemerate decks in Legacy heretofore has not been that Ephemerating a Solitude doesn’t provide enough CA against decks with creatures to exile. Making this play more value-y by spending another card and three mana on it seems like the definition of win more
For my confessions, they burned me with fire/
And found I was for endurance made
Lion Sash on the other hand...
W: draw a card
Stoneforgeable
Builds towards unlocking God mode
I tend to think that a card that gets cast for 3 mana needs to either be capable of taking over a game on its own or part of a winning combo to be good enough to play in legacy. For that to happen with Ketramose basically means having a way to exile cards from play or graveyards many times per turn. That could happen with the aforementioned food chain, but it could also happen with something like Psychatog or with Planar Void. I don't think the "incremental value leading up to god mode" plan is likely to be legacy viable without a combo threat.
Another one of the Mage cycle fetching artifacts:
But damn, this art sucks.
The Voyage Home
Sorcery
5WU
Draw 3 cards and Gain 3 life.
Affinity for Artifacts.
So basically Healing Salve and Ancestral Recall stapled together for artifact decks.
Seems pretty good. Or have we hit the point where Thoughtcast for only 1 mana and 2 cards is better than this for 2 mana and 3 cards?
WU Draw 3 vs U Draw 2 or U Draw 2 + 2/2 flyer.
Draw 3 is good, but costing double and needing the 2nd color could be a lot for those decks. It might see play but it doesn't look busted.
Food Chain is off color and pairs better with Misthollow Griffin (UU) and blue cantrips, which makes 1WB Ketramose clunky.
The most competitive ways to mass-exile are Murktide Regent, Gurmag Angler, Yorion, Sky Nomad, Abhorrent Oculus, Uro, Titan of Nature's Wrath, Nethergoyf, and Nihil Spellbomb. These can quickly cantrip + let Ketramose attack. Delve & Escape threats should work well (though Uro is too tough on the mana).
Esper Yorion Midrange could work. You can "combo" Ketramose quickly, or use it for incremental value.
2 mana draw 3 might still be good enough to see play. Let's not forget that Expressive Iteration is banned in Legacy.
Technically, you could also run Serum Powder to instantly get the 7 cards into exile. Most likely too janky, but it's a possibility.
What a time to to be alive when these are ok at uncommons and most likely wont see any play.
It's a cycle of 5 vanilla legends. Maybe we're going to see a 3/2 for W.
Yeah maybe there isn't a viable use.
The ideal enabler has a 0-mana no-tap activated ability that exiles 1-3 cards. Repeatable & free. Unfortunately the list of permanents with that text is small: unplayable cards, banned Psychic Frog, and Psychatog.
The next best is either:
a) triggered ability (Planar Void)
b) 1-mana repeatable activations (Lion Sash)
c) efficient mass-exile (Delve, Spellbomb/Soul-Guide). These ones aren't repeatable, only 1 draw, but you get to play cards that are good on their own and Ketramose will attack soon.
Planar Void can draw a lot fast (0 mana, repeatable) but is dangerous. Ketramose isn't a "may". Opponent can dump cards to yard to drain you to 0. Planar Void is also pretty bad on its own maindeck.
Relic of Progenitus might be the best. You can either draw 1 a turn or exile 7 & cantrip immediately.
Does this have any use in Legacy? The draw ability is nice and the life loss could add up pretty quickly.
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