Hey everyone, I’ve been playing Magic for a long time, and I’m feeling the itch to brew something fresh instead of sticking to my usual decks. I’m torn between a few ideas: building around a graveyard recursion engine that keeps looping value threats, trying a tempo shell that can pivot into control depending on the matchup, or going all-in on a fun tribal theme like Merfolk or Goblins. I want something that’s not just casual but can hold its own in a competitive setting, so I’d love to hear what you think, which of these paths sounds the strongest right now, or is there a twist you’d suggest that could make one of them stand out?
Last edited by colo; 09-29-2025 at 03:56 AM.
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