Ended up playing against Miracles and UW StoneBlade a truckload of times. Brightling felt great. It+Vial@3 was basically beatable. Shalai...less so. It was probably just a function of the match-up though. White removal is really good against her, especially when the opponent has access to sweepers and may not care about Mother+Shalai. I'll need to give her another run against other decks before I come to a firmer conclusion, however.
One strike against her: ticking Vial up to 4 feels -awful- with Brightling in the deck.
Toying with G splash ideas again... did you know that Rishkar, Peema Renegade exists? This is an interesting creature, I think: recruitable, brings 3 or 4 power on the table, helps offset -1/-1 effects and damage-based removal, can help accelerate/stabilize mana considerably, and has an interesting recursion element with Karakas. I am somewhat intrigued - it could even make Shalai's activated ability usable.
Hi all, I am new to this archetype, and I am building a Boros version (I really like Jonathan Job list).
I have 3 questions :
- I would like to play an Orzhov Pontiff ; are the 4 Vials + 2 Caverns enough to cast it reliably, or do I need a Scrubland ?
Is really P&K Naalar the best 4 drop in this build ? what about Shalai ?
Is Brighling worth playing (as a 1 of ?) despite the 2 Caverns that do not produce white mana for its activated abilities ?
Thanks :)
Pox -- Miracles -- Lands -- Candelabra Enchantress -- Dragon Stompy -- Eldrazi Stompy -- Sultai Control
Ad Scrubland: I played a list with 3 Cavern of Souls and 4 Aether Vials as the only ways to put both Magus of the Moon and Orzhov Pontiff onto the battlefield. Sure, you end up with them "stranded" in your hand every once in a hwile, but the benefits hugely outweight the drawbacks, in my experience. You definitely do not need a dual-/fetchland manabase for a very light, creature-only splash to work.
Ad P&K: I guess it depends on the particular metagame, but frankly, I'm not very up to date on D&T these days. Both are very good cars in a vacuum, but I'd say that P&K is the stronger option in a Miracles-infested metagame (mainly due to them being recruitable), while the 2 toughness is a liability in a metagame with Kolaghan's Command running rampant.
Ad Brightling: A promising and very flexible option, but I'm somewhat unsure of its viability in a cavern-heavy build. I think you really want unconditionally white mana available with this card, and you'll often find yourself without that in a list that runs 4 Wasteland, 4 Rishadan Port, and 2-3 Cavern of Souls.
On using Caverns over Duals+Fetches: Not a great idea. With 4 Caverns, you will usually be able to cast them. However, now you have a lot of potentially non-white mana sources in a deck that needs a lot of white mana. If you want to reliably cast Pontiff AND Flickerwisp, you need to use fetches and duals.
On PnKN vs Shalai: They're both great, but different. PnKN is one of the two best reasons to play Wr, and is absolutely crushing versus control. Shalai is also good, but a drop weaker versus control and instead with lots of upside against random other decks. Both of these cards are under pressure by Brightling though, who really wants all of your mana, and your Vials to stay on 3.
On Brightling in a Caverns build: Probably yes, but I definitely wouldn't go over 2 copies. You really want triple-white (or at least Vial and white) for best results, and a Cavern manabase won't find that third white source until turn 7 on average.
We are used to Wasteland + Port being a mini-combo, because Wasteland tells opponents to fetch basics, but Port is very good against basics.
Field of Ruin is getting more interesting to me. It helps with the same kind of tension (opponents have to fetch their basics, but if they fetch all of the basics, Field of Ruin is excellent). Field of Ruin also ends up being a white source later in the game which is exactly where we are currently looking for more white sources (Brightling and 2WW noncreature spells).
My most mana-hungry list (with full SFM package and 3 Brightling) is now running 25 lands: the standard 12 plains, 3 Karakas but then 4 Waste, 4 Port, 2 Field.
At 25 land, I'd really start to worry about threat density versus Pile and similar decks where Brightling does not ensure a win on its own.
I bought 4 Japanese nonfoil as that is my "thing" and I won't be getting rid of any.
25 lands is a lot...but for 3 Brightling, maybe? I'm on 24 lands, 2 B-ling main, 1 B-ling and so far, so good. Truth time: card is really good vs. Czech Pile so far. A lot of their removal isn't good enough, nor do they really have enough of it. Strix gets overwhelmed by the first half of the game where it's DnT business as usual, as well as the trickle of creatures later.
I am, however, not doing very well vs. Miracles, the UW build, not the red splash.
Hey everyone! I thought I would share my success this week at my local game store. I went 4-0 on my Tuesday night event and 3-1 on my Friday night event, missing the perfect week by losing my last round. My thoughts when I first saw brightling in the battlebond spoilers, was it is playable, just not for me. Now that I've tested it. It is now one of my favorite cards in the deck. Brightling has saved me in so many games and matches.
Here is my decklist.
Creatures:26
X4 mother of runes
X4 Thalia, GOT
X4 stoneforge mystic
X2 phyrexian revoker
X2 Serra avenger
X4 flickerwisp
X2 recruiter of the guard
X2 Miran crusader
X2 brightling
Spells: 11
X4 aether vial
X4 swords to plowshares
X1 umezawa's jitte
X1 sword of fire and ice
X1 batterskull
Lands: 23
6 plains
6 snow covered plains
3 Karakas
4 wasteland
4 rishadan port
Sideboard: 15
X3 path to exile
X2 ethersworn canonist
X1 containment priest
X1 leonin relic warder
X3 rest in piece
X1 recruiter of the guard
X2 council's judgment
X2 cataclysm
I didn't really take detailed notes about my matches. Just what won me the game. There is footage of my Friday night matches on twitch( paragon city games) However, they jump back and forth too much to get the full match.
Tuesday night report: 4-0
Rnd 1 Merfolk:2-0
G1: removal and Serra avenger equipped with sofai for the win.
G2: batterskull equipped with sofai for the win.
Rnd 2 grixis delver: 2-0
No notes
Rnd 3 grixis delver: 2-1
No notes
Rnd 4 WUr miracles: 2-0
G1: double vial, ported down, wasted,and flickered there white sources. I dealt 10 damage one combat and 14 the next combat.
G2: he is at 9 life. I have another massive board state with vial on 3. He taps out to cast terminus and on his end step, I put in mirran crusader. Then on my turn I equip Sofia and attack for lethal.
Friday night event: 3-1
Rnd 1 BUG control: 2-0
G1: mirran crusader equipped with sofai for the win.
G2: opp. Keeps one land hand with dread of night. I win with 3 stoneforge mystics in play.
Rnd 2 tezzarator: 2-0
I was on stream so I didn't take notes.
Rnd 3 grixis delver: 2-1
I was on stream so no notes again.
Rnd 4 UW miracles: 0-2
I was on stream. if you feel like watching me choke go right ahead.
Using Tapatalk
Brightling sure did look strong in your matches. I have been liking Brightling also. The many options are a bigger deal than I would have expected. As I have mentioned, Shalai has also been strong. Does anyone have anything bad to say about Brightling?
"Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
"Politicians are like diapers. They should be changed often and for the same reason."
"Governing is too important to be left to people as silly as politicians."
"Politicians were mostly people who'd had too little morals and ethics to stay lawyers."
^ ww was kind of awkward sometimes. You just have to keep those opening 7 hands with a w land, a colorless, and a vial. Then hope to draw a 2ND w land.
Using Tapatalk
Finn, where are you putting Shalai and how many are you using?
I am hoping that Brightling can simply be our beater. I think the deck wants three, but I do not own three yet. Shalia is something new. I had three for testing, and it did not feel like too many. But, ya know. Space.
4 Mother of Runes
4 Thalia, Guardian of Thraben
4 Stoneforge Mystic
2 Phyrexian Revoker
4 Flickerwisp
2 Recruiter of the Guard
2 Sanctum Prelate
2 Brightling
2 Shalai, Voice of Plenty
4 Swords to Plowshares
4 Aether Vial
1 Umezawa's Jitte
1 Sword of Fire and Ice <--thanks, Jumbo
1 Batterskull
4 Wasteland
4 Rishadan Port
4 Karakas
1 Cavern of Souls
1 Horizon Canopy
4 Plains
5 Snow-Covered Plains
On another note: I realize that the deck is trending into expensive creatures. I am more comfortable with this than I used to be. They are actually larger and so harder to kill for red.
Last edited by Finn; 07-02-2018 at 02:21 PM.
"Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
"Politicians are like diapers. They should be changed often and for the same reason."
"Governing is too important to be left to people as silly as politicians."
"Politicians were mostly people who'd had too little morals and ethics to stay lawyers."
The only quality testing I have is against miracles, and every single game felt trivially easy with 3 Brightling. This makes sense though; if we add a bunch of expensive unkillable stuff we will be better against control decks that don't have Baleful Strix. Having tons of lands felt amazing, too. One time I drew all 3 Brightling, which was sad because I couldn't effectively deploy a second one, but then, it wasn't all that sad since the first one instantly ended the game.
When your board is Thalia+Brightling and you have Karakas+Plains up, and your opponent has to Terminus nothing just for tempo, you're doing it.
@Finn, your list only has 59 cards. I'm assuming you missed the SOFI.
Cockatrice: p00nm4n
DRS and probe are banned.
Maybe now I can play dnt again haha
Might be premature but I reckon we'll be a DTB again in no time. Time to punish those $1000+ manabases again.
Cockatrice: p00nm4n
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