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  1. #1
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    [Deck] Eva Green - B/g suicide

    Let me start this by saying that suicide black has always been my favorite archetype ever since the hay days of magic. There is just something about playing an under-costed threat off of a dark ritual that appeals to me like nothing else. When I first came to the lucky frog I met Anwar, who shared my love of the archetype. Anwar's red death became a natural choice for me to pick up and play and it remains one of my favorite decks to date. And then tarmogoyf came around, and just ruined phyrexian negator's day left and right. Red removal was no longer sufficient and not playing tarmogoyf was just asking to be outclassed in the combat phase. So, work began on a suicide black deck that splashed green. I played a version of Eva Green that abandoned the idea of going for the throat that also ran jitte maindecked, dark confidant, and tombstalker. The deck was good but did not play out the way I wanted it to in many matchups, most notably against control. I did realize one thing though: tombstalker was absolutely nuts. Over a series of PM's Anwar eventually sends me a shell of the deck that goes back to the very aggressive, tempo driven game plan of red death. Snuff out was determined to be tempo on steroids, and the tombstalker count (which started at 1) eventually went up to 3, and then 4 at the suggestion of Alix Hatfield. Eventually we develop this version of Eva Green, with some help from the rest of the NoVA crew:

    Eva Green

    4 tarmogoyf
    4 nantuko shade
    4 hypnotic specter
    4 tombstalker

    4 dark ritual
    4 thoughtseize
    4 hymn to tourach
    4 sinkhole
    4 snuff out
    3 seal of primordium

    4 wasteland
    4 polluted delta
    4 bloodstained mire
    3 bayou
    6 swamp

    board:
    4 choke
    4 leyline of the void
    4 engineered plague
    3 umezawa's jitte

    This deck has done phenomenally well in testing and took me to a top 4 finish this last weekend at the Winter Wonderland legacy event. The tournament report can be found here..
    Zuhair (Zulander) also piloted the deck to a 9th place finish, and Alix Hatfield (Obfuscate Freely) top 2'd the legacy side event with it. I believe this to be the natural evolution of suicide black.

    Card explanations:

    Tarmogoyf: Essentially better than phyrexian negator in every way, this guy is the most efficient beater in the game. A good mix of instant/sorcery/creature/land/enchantment assures he will be very big most of the time.

    Tombstalker: This guy is a house in Eva Green. All of your fetchlands pretty much count as 2 mana towards his cost, and ritual counts as 4 towards him. He essentially has a mana cost of 1BB in this deck consistently, but I have powered him out on turn 2 a few times. He gets around pernicious deed, black based removal, explosives, and he flies. Completely amazing here. He rarely conflicts with tarmogoyf being able to grow in size and in some
    situations lets you have the option of shrinking your opponent's tarmogoyfs in a bind. Remember, you can delve for more than 6 cards.

    Nantuko shade: One of the few creatures that can get in a fight with tarmogoyf and win, shade can end games very quickly and becomes very hard to deal with as the game goes on. An excellent threat and can turn late game rituals into giant growths.

    hypnotic specter: Smaller than every other creature in your deck but still great. He helps you lock down combo decks, is bad news for control, and is great against aggro as well. With ritual he is very dangerous and I have never been disappointed with him.

    The creatures in Eva Green are great both early on and late in the game.

    Dark ritual: Still busted as ever, it shines even more with the addition of tombstalker.

    thoughtseize: Best black disruption in magic, B to pre-emptively answer anything is pretty sweet. The life loss has not been an issue at all and I cannot stress how powerful this card is. Duress is nowhere near as good.

    hymn to tourach: The other hand disruption spell to thoughtsieze, it's just as good as it ever was. You can win games with this card alone and it helps keep your opponent stumbling for answers to your giant threats instead of playing their own game against you.

    Sinkhole: Red Death was all about tempo, and Eva Green takes that statement to the next level. This card's role is two fold: create tempo so you are doing more than your opponent can do/answer in the early game, and shut off your opponent's answers/threats by branching off a color of mana. Combined with wasteland and hymn it is a devastating attack on your opponent's manabase and sometimes can simply win games on it's own through complete resource denial.

    Snuff Out: Simply the best removal spell you could ask for in a tempo-driven deck, in a format full of big green creatures. This spell allows you to play a removal spell AND a threat/disruption spell in the same turn very early in the game. Doing more than your opponent can do in the early game becomes a lot easier when your removal is "free". The life loss is rarely an issue in such an aggressive deck and this spell can be hard cast later in the game without the drawback.

    Seal of Primordium: A debatable slot in the deck, seal has proven itself in testing especially against control decks like landstill, decks with counterbalance, and cards like aether vial in goblins or artifact mana that mitigate your land destruction strategy. This card serves as a swiss army knife answer to whatever card (humility, solitary confinement,
    vedalken shackles, etc.) your opponent may have that breaks you, and especially shines against standstill by pre-emptively answering it. When your opponent has no targets for it it still at the very least fuels stalker and goyf. Very rarely a dead draw.

    Board choices:

    Choke: With so much blue in legacy, and the addition of green, choke becomes a backbreaking card for decks like threshold (especially when they run top) and landstill. It helps keep mystic enforcer off the table against Uwg threshold and makes the U/w landstill matchup much better. Supplemented by land destruction this card causes many headaches for blue magi.

    Leyline of the Void: My personal yard hate of choice, this card could very well be yixlid jailer, tormod's crypt, or perhaps even extirpate. I will leave the debate to the specific card choice out of this but I do feel this slot should be dedicated to hating the graveyard.

    Engineered plague: Not just brought in against goblins, but clearly very strong in that matchup. This card also helps against combo tremendously while also being very good against a surprising number of decks.

    Umezawa's Jitte: Absolutely one of the most underrated and underplayed cards in legacy. That being said, in addition to being poor against control, in the main deck it is simply too slow and opens you up to your opponent's removal robbing you of your hard-earned tempo. However, against many decks this card will simply win games. You also have 8 evasive creatures to wear it, increasing its effectiveness. A very powerful tool out of the sideboard and helps you against decks that will try to race/burn you out of the game. I have been very happy with jitte in the board of suicide black style decks and it is just as good here.

    Now on to a few matchups. I don't have percentages for you but I will try to narrate based on my experience playing against the decks.

    CONTROL/AGGRO CONTROL

    Landstill:

    Depending on the build, this matchup can either be heavily in your favor or quite close. Four color landstill tends to be alot easier as tombstalker cannot be killed by pernicious deed, and their manabase is so disruptable. Blue/white landstill however runs wrath of god in addition to swords to plowshares, and has a much more stable manabase. Any way you slice it your goal here is to disrupt them and drop a huge threat, repeating as necessary. With builds running pernicious deed do not be afraid to drop a tombstalker in addition to another threat as they cannot 2 for 1 you. Be more careful when facing wrath effects, obviously. Dropping seal as early as possible is a very strong play as it stops standstill from activating and burying you in removal and countermagic. Post board gets more ugly for them as choke is a huge kick in the balls, especially alongside sinkhole and wasteland. I consider this a favorable matchup in general for Eva Green.

    Threshold:

    The results against threshold will vary greatly based on the build, but in general you want to see the black version sitting across the table from you as their removal is usually dead against you. Confidant can still be a pain but they have no way of dealing with a resolved tombstalker. The red version is pretty good as snuff out hits everything they play aside from mongoose, but be careful not to let your life total dip too low as they can burn you out. White seems to be the version I fear the most simply because of swords to plowshares and mystic enforcer being pretty much gg if he hits and they are in any position to stay alive. Any version running counterbalance will be annoying, although your removal and half of your threats evade it. Seal is huge here as if they get counter top online early things will be grim. Post board you get to bring in choke, which is very strong at both neutering counterbalance/top and at preventing finishers like mystic enforcer from ever coming down. Jitte can also be brought in and is a strong option, but the boarding plan will vary depending on the build you are facing. This matchup will usually be close as threshold seems to find whatever they need at the worst possible times, but you have a lot of very powerful tools against them. Black threshold seems to be favored, red is favored to even, and white may be slightly unfavored, but like I said it will usually be very close.

    COMBO DECKS

    Cephalid Breakfast:

    This is the main combo deck you will be favored against in legacy. Snuff out is very good at stopping both the cephalid/nomad combo and at the goyf/nought backup plans. Thoughtseize is great, and if they don't get vial into play or you have seal for it your LD will be painful for them as their manabase is not very robust. Rip combo pieces or search out of their hand early and go for the throat. Post board you have 15 relevant cards to bring in, but I find that bringing in 4 plagues for 4 sinkholes and 4 leyline/jailer for 3 seal and 1 tombstalker to be my plan of choice. Plague can name wizard to cut off confidant and illusionist, and leyline forces them to find bounce before going off, which is usually enough time for your other disruption to grind them down. This deck can still just win out of nowhere though, so play tight even though you may feel very favored.

    Storm combo (Belcher and TES namely):

    Belcher is not the best matchup for eva green because the deck can go off before you have any say in the matter, and it loves to see a lack of blue on the other side of the table. However, if you win the die roll a single hand disruption spell may be enough to slow them down long enough for hymn and huge creatures to finish them. Post board you get plague to answer etw and the matchup becomes a bit better, especially as you know what they are playing and can mulligan accordingly to a hand that breaks them. TES tends to be a bit better as the deck does not tend to go off before you get a turn, and your hand AND land disruption hurts them. Hypnotic specter is very good here as he will probably get a chance to actually swing in when backed up by early disruption and keeps them from recovering. The deck can still top deck artifact mana and then infernal tutor or IGG, but seal helps to stop them from winning that way. A difficult matchup to play against but your disruption is still strong here. You might want to consider boarding in leyline or crypt if you run it to stop the gains loop, but always bring in plague to stop warrens tokens.

    Dredge:

    I'm not going to lie, this is probably not a deck you want to be facing in a tournament with Eva Green. Game 1 you pretty much have to race them and hope they don't dredge well. Snuff out on one of your own tarmogoyfs can sometimes help against bridge from below but that play is less than ideal. I'm sure it's no more than 20/80 pre-board. That being said you do have some powerful hate post-board in the form of leyline of the void/yixlid jailer, engineered plague, and umezawa's jitte. On the play I leave in thoughtseize, to be able to sometimes nab chain of vapor with a leyline in play, and take out hymn, sinkhole, and snuff out (leaving in seal to deal with needle on jitte). On the draw you may want to consider taking out thoughtseize over snuff out due to the bridge-removing potential and ability to kill a large troll, but that's your call. If you expect a decent showing of friggorid at a tournament yixlid jailer may be a better option than leyline of the void in the board, although it does have a weakness to cabal therapy that leyline tends to avoid.

    Survival:

    Depending on the build you will probably have a very rough time against survival decks. Welder survival is probably the best matchup as it plays more like a disruptable combo deck than an aggro/control deck against you, but builds like RGBSA are a pain to play against. Your best bet is attacking their manabase and winning on the back of an early game tempo boost or riding a tombstalker to victory. If they have answers to stalker you might be up shit creak if you let them get going. Sinkhole and wasteland are great here, and don't be afraid to use snuff out on first turn birds of paradise. Post board you actually take out seal of primordium as it is the most likely card to be dead against them, and you bring in umezawa's jitte that allows you to achieve an overwhelming board position before they get the engine online.
    I am about 50/50 against survival in tournament play, but the build will dictate whether or not you are favored or the lowly underdog here. This is a matchup that is worth playing a few times in order to solidify what choices you should be making in the early and mid game and what hands you should be keeping or mulling.

    Goblins:

    Ah yes, the matchup I loved to see when I played Red Death. With Eva Green it's not much different. This deck is amazing against goblins. While they can sometimes hit with a lackey on the play, and while snuff out isn't the greatest of removal options against them, every single creature in your deck is supurb against them and your disruption is very effective. Being able to nail vial with seal is an added boon with this build and makes
    your sinkhole/wasteland plan that much more devastating against the mana hungry goblins deck. Tarmogoyf will get out of control very quickly and can more often than not wind up as a 6/7 in this matchup (although still great as a 3/4) and hypnotic specter is very underrated here. Post board it's unfair. Four engineered plagues and 3 umezawa's jittes go in for the seal of primordiums and sinkholes, as going after their manabase is the
    weaker option when you can just make sure none of their creatures can stay in play. A favorable matchup to say the least.

    That's all I have for now, trust me when I say that this deck is a hell of a lot of fun to play and a very strong choice to take to a high level legacy tournament.
    Last edited by nitewolf9; 02-06-2008 at 10:40 AM.
    they haunt minds...

  2. #2

    Re: Eva Green - B/g suicide

    This deck looks pretty hot. Has there been any issues with the lack of Bob? I know you can't run Bob as it is, due to you running 4 Stalkers. Perhaps the advantages of Stalker outweighs anything Bob could bring in this case. Still, I would like more info and thought processes on the decision to not include Bob.

  3. #3

    Re: Eva Green - B/g suicide

    This might be a really messed up suggestion, but have you thought about running Dark Confidant? I've been a Suicide Black player for a very long time and this guy still wins me games I have no business winning. You have Tombstalker at 8 mana, but still, with the following modifications,

    -3 Seal of Primordium
    -4 Snuff Out

    +4 Dark Confidant
    +3 Slaughter Pact

    You end up with a ~1.5 cost average, which is hardly terrible (and you cut the life loss from Snuff Out, which is somewhat incompatible with Dark Confidant). Of course, Slaughter Pact isn't Snuff Out, and in this case other options like Vendetta and Smother might be more appropriate than Slaughter Pact. Also, in a build with Confidant, it might be benefitial replacing Thoughtseize with Cabal Therapy (Dark Confidant and Cabal Therapy with some other cheap creatures is a very neat package, and once again you might need to relief some life loss in order to run Confidant).
    Having this in mind, I suggest this untested hypothetical build:

    Eva Green and Bob

    4 Tarmogoyf
    4 Nantuko Shade
    4 Hypnotic Specter
    4 Tombstalker
    4 Dark Confidant

    4 Dark Ritual
    4 Cabal Therapy
    4 Hymn to Tourach
    4 Sinkhole
    3 Vendetta

    4 Wasteland
    4 Polluted Delta
    4 Bloodstained Mire
    3 Bayou
    6 Swamp

    Also, have you ever thought about running Negator in addition to your current beaters? I don't think you need that many fatties, but it could replace Nantuko Shade in some weird (read: lots of combo and few Tarmogoyfs) metagames.

    EDIT: Sarnath'd

  4. #4
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    Re: Eva Green - B/g suicide

    You know, after I played you I drew up a quick declist to play around with, based on what I'd seen of yours and I was WAY off. I guess I just tried to make it look like Ale with goyfs

    In any case, I really don't think negator is necessary. He's a fatty but he's also a liability when he needs to go up against opposing goyfs.

    Bob+Stalker would probably turn out a lot like it did in deadguy when I was testing it: with you dead. Even with two MB stalkers I took more than a few hits for lots of damage. Couple this with thougtseize and everyone and their mother running 4x goyf and you're dead too frequently. I do agree that it seems like there ought to be some sort of library manipulation, I had top in my list but it hardly goes with your huge emphasis on tempo, which, let's be honest, is what the deck is all about. So I don't know, results don't lie, maybe no manipulation is needed?
    I'm here to kick ass and play card games.

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  5. #5

    Re: Eva Green - B/g suicide

    Quote Originally Posted by rsaunder View Post
    So I don't know, results don't lie, maybe no manipulation is needed?
    Red Death also ran no deck manipulation as well. Well since this deck is super tempo, why no Chrome Mox? Your discard spells become dead mid game if you happen to draw a mox late. I think it is at least play test worthy.

  6. #6
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    Re: Eva Green - B/g suicide

    Bob is very bad in this deck. The original version had 3 bobs and EE in it but bob was cut and the deck became faster and much more consistant. If you enjoy bob's I'm sorry but this isn't the deck for you. We also thought of adding in other cards similar to bob (nights whisper etc..) but to be honest drawing cards is great and all but not at the cost of playing a larger threat or disruption. The only changes that should be made in the deck is either -1 swamp + 1 bayour (not a big deal at all) or -3 seal + 3 other disruption (crime/punishment or putrefy or EE etc...).
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    You should all immediately fire emails at the DCI requesting the banning of Tarmogoyf and Golgari Grave-Troll.
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  7. #7
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    Re: Eva Green - B/g suicide

    An excellent writeup on the deck. I'm really glad that nitewolf9 decided to write an in-depth introduction. The origins of this deck are very interesting. Dan (nitewolf9) sends me a pm awhile back saying let's work on a Suicide deck. I tell him Tarmogoyf killed Red Death and well we should just play Threshold. He suggests that we should try to incorporate Tarmogoyf into Suicide. At this point, I'm thinking we are just working on a weaker version of Threshold.

    But we go back and forth on some emails and his original list which he played at the TML 3 has both Dark Confidant and 1 Tombstalker. I never liked Confidant in the list and suggest that maybe we can play more Tombstalkers maybe even 3 or 4. Nitewolf9 continues to play this new build at our local tournaments and just keeps making T4 like its his job.

    Finally, I would like to say that nitewolf9 deserves a great deal of credit for the deck. I feel like I was along for the ride helping where I could (kind of like playing guitar when the guy next to you is playing bass). His persistence to keep working on a Tarmogoyf based Suicide deck and for giving it simply the best name I could have ever come up with. Check out my avatar if you are wondering who Eva Green is.
    Last edited by AnwarA101; 01-07-2008 at 10:29 PM.

  8. #8
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    Re: Eva Green - B/g suicide

    Quote Originally Posted by AnwarA101 View Post
    Check out my avatar if you are wondering who Eva Green is.
    Don't worry. After I'm done with the finishing touches on my report everyone will know who she is :P
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    Quote Originally Posted by OBFREELY
    You should all immediately fire emails at the DCI requesting the banning of Tarmogoyf and Golgari Grave-Troll.
    Quote Originally Posted by TheInfamousBearAssassin View Post
    I'm pretty sure I'm not compelled to address your non-argument based simply on the fact that you're obviously borderline retarded.
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  9. #9
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    Re: [Deck] Eva Green - B/g suicide

    Has anyone tested Eva Green against Goyf-Sligh? In my limited testing session, it seems like a REALLY bad match for Eva. She can win against it, but the disruption has to fall into the right order. I've seen the match turn into a bit of a top deck war and Sligh's top decks tend to be more... um... better.
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  10. #10
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    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by Peter_Rotten View Post
    Has anyone tested Eva Green against Goyf-Sligh? In my limited testing session, it seems like a REALLY bad match for Eva. She can win against it, but the disruption has to fall into the right order. I've seen the match turn into a bit of a top deck war and Sligh's top decks tend to be more... um... better.
    If you resolve an early tombstalker they are in trouble, and hymn is a beating. I think it depends though. We run tarmogoyf instead of negator and snuff out still kills your tarmogoyfs while you have to attack/block and burn Eva's. All that being said, this deck can do some damage to itself and sligh can definitely capitalize on that.

    I think jitte out of the board helps the matchup alot. I'm not really sure about it on a whole though, it could be tested if people are curious.
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  11. #11
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    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by Peter_Rotten View Post
    Has anyone tested Eva Green against Goyf-Sligh? In my limited testing session, it seems like a REALLY bad match for Eva. She can win against it, but the disruption has to fall into the right order. I've seen the match turn into a bit of a top deck war and Sligh's top decks tend to be more... um... better.
    I have and it is. Its a difficult match because of all the damage you take from Fetches, Seizes, and Snuff Outs is hard to manage in the face of tons of burns spells. Like you said Eva can win but disrupting the Goyf Sligh is more difficult with the added lifeloss from your own disruption and removal spells. Also, in a Goyf vs Goyf standoff the Goyf Sligh player tends to have the upperhand because of the presence of stuff like Seal of Fire and Fanatic. Most of the wins for green during testing were perfect disruption and/or a bad opening for the Sligh player backed by a quick Tombstalker.
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  12. #12

    Re: [Deck] Eva Green - B/g suicide

    i like this deck as control, stalker shade and goyf come down after a deed as huge clocks. ritual and urami gives u 5 easily accessable 5/5's

    4 tarmogoyf
    4 nantuko shade
    4 hypnotic specter
    4 tombstalker

    3 thoughtseize
    2 cabal therapy
    4 pernicious deed
    4 dark ritual
    4 hymn to tourach
    4 sinkhole
    3 snuff out

    1 urborg, tomb
    1 tomb of urami
    4 wasteland
    3 polluted delta
    3 bloodstained mire
    3 bayou
    5 swamp

  13. #13
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    Re: [Deck] Eva Green - B/g suicide

    I like cabal therapies here a lot more than thoughtseize since it seems like therapy targets are always the same >_> fow, goyf, cb

    I also run 3xnegator main in my version seeing as how dmg on stack blow up deed is pretty good besides being a 5/5 trample on turn 1. maybe 4x deed 3x seal for control elements, 4x therapy, i'm also trying out isao for fun but hes pretty good regenerates against deed battles mongoose and blocks goyf for a while but being a 2/1 defintly sucks, i run 21 creeps because of 4 therapies but it seems to work out better that way

  14. #14
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    Re: [Deck] Eva Green - B/g suicide

    why are you so fond of therapy in the deck, i know its good but its really less good when youre running less then 4 seize(you should not run less then 4 because you really want it early game, wich only happens good when youre play it 4 times) and there is no creature you want to sac for a therapy.

    about deed, i know hes good too but you want tempo in this deck and dont want to blow up youre creatures.

    maybe the one off urami may be good but i havent tested it yet so i cant really arguing(or something, im not that good in english) if its really good.
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  15. #15
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    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by electrolyze View Post
    why are you so fond of therapy in the deck, i know its good but its really less good when youre running less then 4 seize(you should not run less then 4 because you really want it early game, wich only happens good when youre play it 4 times) and there is no creature you want to sac for a therapy.

    about deed, i know hes good too but you want tempo in this deck and dont want to blow up youre creatures.

    maybe the one off urami may be good but i havent tested it yet so i cant really arguing(or something, im not that good in english) if its really good.
    I'd sac any of my creeps for therapy in order to take a fow away to be able to cast down a deed or tombstalker, the thing is is that every creature is a threat and can take the game all by themselves, so gettirng rid of 1 creature is not a big deal, but i guess i do run more guys in my deck, also it helps if i need to sac a negator against SoFi or ugr thresh.

  16. #16

    Re: [Deck] Eva Green - B/g suicide

    Has anyone here tested any of the following cards in Seal of Primordium's slot....

    Rancor, Giant Growth, Might of Old Krosa, Jitte, Duress, Reanimate, Krosan Grip or Berserk?

    I can't imagine that Seal is absolutley 100% needed maindeck since you run so much discard anyways.

    Trample on the other hand is game winning on Goyf and Shade.

    Goyf+Rancor also lets your Goyf completely outclass opposing Goyfs.

    Giant Growth can save your creatures from some removal, and also will win you ground wars a lot of times (taking out their blocking Goyf etc).

    Then, there is Jitte, which is insane in just about any deck with creatures.

    And lastly, you could play Duress with your other discard so you can deal with the same stuff that Seal does and so much more. It gets rid of removal that would hit your creatures etc.

    I could also see Reanimate working very well here with all the discard and creature kill you run.

    Krosan Grip is imo vastly superior to Seal, but the 1cc extra does suck a lot so Seal maybe the better choice. Never the less, instant speed, uncounterability, dodging and removing Chalice at 2 (which otherwise shuts this deck down completely), dodging and removing Counterbalance, and not being able to be played around all seem like they make this card superior to Seal. The one and only situation where Seal is better imo is against Standstill. But that card comes up a lot less often than Chalice and Counterbalance imo.

    Berserk is another option, though probably the worst one mentioned here as it's use seems a lot more narrow.

  17. #17
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    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by Clark Kant View Post
    Has anyone here tested any of the following cards in Seal of Primordium's slot....

    Rancor, Giant Growth, Might of Old Krosa, Jitte, Duress, Reanimate, Krosan Grip or Berserk?
    Outclassing other tarmogoyfs is not really an issue in this deck when you have nantuko shade and tombstalker, as well as snuff out. Most of those options open you up more to removal and don't really help you very much. Duress does nothing to things that actually resolve, even though there is the illusion that it will stop those things from coming down in the first place. You need to devote some spots in the deck to removal. Krosan grip is once again reactive and is not fire and forget like seal is. It also costs one more, which is a big deal, and does nothing to fuel tarmogoyf or stalker when it is dead. Reanimate is kinda cool but doesn't really help you out of a bind like seal can.

    Seal is way better than people are giving it credit for. I don't think I would remove it unless I was expecting some really wacky meta. Are you speaking from personal experience where seal was bad? How has it been for you?
    they haunt minds...

  18. #18

    Re: [Deck] Eva Green - B/g suicide

    I'm not saying Seal is bad, but it can infact be a dead card maindeck. And it doesn't seem absolutely essential with Thoughtseizes and the option to run Duress which is less mana intensive and a lot more flexible.

    But then again, I haven't tried this deck out in a while. I had a lot more experience with Green Death, a similar Goyf based Sui Black deck that predates this one.

    All of the cards I mentioned I think could be very strong in the deck though imo.

  19. #19
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    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by Clark Kant View Post
    I'm not saying Seal is bad, but it can infact be a dead card maindeck.
    Here is another question: In what matchups is seal actually dead? I can only think of a couple, namely Ugr Thrash and something like Goyf sligh. The vast majority of legacy decks run artifacts and/or enchantments.
    they haunt minds...

  20. #20

    Re: [Deck] Eva Green - B/g suicide

    Just quickly off the top of my head,

    the mirror match
    any black based aggro deck
    goyf sligh
    burn
    Ugr thrash
    Ichorid
    Iggypop
    Most combo decks

    All are popular well developed decks that see a lot of play.

    All are decks that Duress would be great against, where as Seal does nothing.

    And I'm sure I could list a half dozen more if I actually thought about it.

    And that's not including all the randomness that you are likely to see at any tournament.

    Not to mention the decks that play maybe 4 cards that Seal is good against, but there is no guarentee that they will draw one of those four copies in any particular game (vial in goblins), where as you are stuck with the seals in your hand taking up space.

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