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Thread: [Deck] Dreadstill - Enter the Fist

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    [Deck] Dreadstill - Enter the Fist

    Okay guys gonna update the current Ur list and give you a breakdown of alot of tier decks currently in Legacy. Dreadstill has been forced to adapt to a new and faster paced aggro meta which I feel it can very well.

    Youtube channel pack full of Dreadstill videos

    https://youtube.com/channel/UCPqnUIsv69sOSbN6ImAYxeA

    First off, my current list

    UR Dreadstill by Rood

    4 Delver of Secrets
    4 Phyrexian Dreadnought
    3 Scroll of Fate
    4 Standstill
    4 Brainstorm
    4 Daze
    4 Spell Pierce
    3 Lightning Bolt
    4 Force of Will
    2 True Name Nemesis
    4 Stifle
    4 Scalding Tarn
    3 Polluted Delta
    2 Volcanic Island
    3 Mishra's Factory
    3 Wasteland
    4 Island
    1 Mountain

    2 Engineered Explosives
    2 Dismember
    3 Surgical Extraction
    3 Red Elemental Blast
    1 Abrade
    2 Agent of Treachery
    2x True Name Nemesis

    UW Dreadstill by Fox


    4 Phyrexian Dreadnought
    2 Jace, Vryn's Prodigy
    3 Teferi, Time Raveler
    2 Karn, the Great Creator
    4 Brainstorm
    2 Enlightened Tutor
    1 Noxious Revival
    1 Spell Snare
    4 Stifle
    4 Swords to Plowshares
    2 Force of Negation
    2 Supreme Verdict
    4 Force of Will
    1 Arcum's Astrolabe
    1 Scroll of Fate
    1 Search for Azcanta
    2 Standstill
    4 Flooded Strand
    3 Island
    1 Karakas
    3 Mishra's Factory
    2 Plains
    3 Prismatic Vista
    1 Tundra
    3 Wasteland

    Sideboard
    1 Tormod's Crypt
    1 Cursed Scroll
    1 Porphyry Nodes
    1 Containment Priest
    1 Ethersworn Canonist
    1 Liquimetal Coating
    1 Mastery of the Unseen
    1 Powder Keg
    1 Ratchet Bomb
    1 Rest in Peace
    1 Torpor Orb
    1 Ashiok, Dream Render
    1 Crucible of Worlds
    1 Scroll of Fate
    1 Humility

    Card explanations:

    Mana Base: Pretty simple concept here. Basic Islands + Fetchlands are savage with Braintrain/Top. Also Wastelands tend to be a valid way to disrupt the oponents mana base and help immensely under Standstill. The factories are also in here to chump random shit like Mongoose and abuse the Standstills as well. Duel is in here only for the sole purpose of EE for 2 in case you need to kill a Goyf or something.
    Nought-Perhaps the most undercosted beater in the game next to Goyf. This is absolutely the heart and soul of this deck and he has the potential to just sometimes pull that "oops i win" game because he is so explosive.
    Trinket Mage- Utility here is the key to this guy...He searches out Nought...EE, Pithing Needle, AND Top. He's helped in so many matches and for sure beat if he needs to.
    Braintrain- Perhaps the most broken blue card in the format. Combine it with Trinket Mages and Fetchies and it's just nutty.
    Daze- This card is a beating...With Standstill there's so many ways to abuse this card ripping 3 cards off the deck of your deck and Dazing your oponents goyf or Confidant.
    Force of Will- No explanation needed. Sheer brokeness.
    Stifle- Combo's with Nought...Counters so many random spells abilities like storm, Deed, EE, Wasteland. It's so versatile it's incredible.
    Counterbalance- Most of the format ranges between 1-3 mana costing things so this card combined with Top can surely shut down the oponent.
    Sensei's Divining top- I've won games just using this to dig for threats. It's wonderful when both you and oponent are in topdeck mode you will almost surely win. Counterbalance+this = game most of the time.
    Pithing Needle- Answers so much stuff and can be grabbed with Trinket.
    Standstill- This card is an absolute beating...most games i draw this in my opening hand I win.
    Spell Snare- 1 Mana counters Goyf and Confidant/Counterbalance. Pretty good if you ask me.
    Trickbind- Savage tech against control decks that aren't expecting it xP
    EE- Blows up chalice, Goyf, also alot of random other stuff like Vial.

    Sideboard- This I feel is the most important aspect of the deck and it's adaption process. This board is given flexibility to all the top decks in the format right now (Zoo, Bant, Merfolk, Goblins) I feel that in order for this deck to succeed it has to have a board geared to defeat these decks now as well as retaining power against the Tier 2s.




    Matchup Analysis:

    RUG- Favorable. They really have no outs to Dreadnought in the first game and post board we can bring in Dismembers/REBs/Pierces to really slow them down and blow up most all their threats they play.

    Maverick- Slightly Favorable. I think postboard this match up becomes a lot easier to deal with since we get to bring in 3 Bolts and 3 Dismembers combined with our 4 Lavamancers. Quick thing to watch out for here is to try not to let Ranger resolve...as it can chump our Delvers all day with no drawback.

    Ichorid- Unfavorable. We have very little ways to interact with Ichorid in G1 so unless we can find a dreadnought ASAP chances are you're going to lose. Postboard with 3 Crypts, 3 REB, and 3 Pierce you can maybe whether the storm but it's still a very difficult match up for this deck. One of the hardest for sure.

    Stoneblade- Favorable. They really have no way to deal with our Standstill engine so you have to abuse it in this match up. We have factories that can kill their jaces when they are played and can sometimes shut down their mana base pretty hard. Post-board bring in 3 REB and 3 Pierce and possible Bolts depending how you feel. Overall I'd say this match up is pretty favorable for Dreadstill.

    Reanimator- Unfavorable. Against like Ichorid, this deck has a hard time interacting with this deck mainly because they run alot of disruption and only truly have to resolve one spell to beat us. You can catch a break if they aren't running Iona for sure but even still it's a pretty tough match.

    Sligh/Burn- Extremely Favorable. They truly have no way to deal with a quick Dreadnought at all so just try to slow down their onslaught and assemble him as soon as you can. Try to bait out their burn on your dudes so you don't have to eat so much of it to the face.

    Show and Tell/Sneak attack- Favorable. We have a lot of ways to shut them out from being able to combo off really. Not to mention you can shut their mana base down extremely hard with Wastelands and Stifles. Post-board with REBs and Pierces it also becomes a lot more manageable for us too.

    Rock/Suicide variants- Even. Literally this match up is a complete coin flip. Whoever wins the die roll normally in this match up is going to take down the round. Play the Standstill game if you can, but if not just ride out your Grims and Factories. Try to save Brainstorms if possible to negate their hand disruption.

    CounterTop- Even/Slightly Unfavorable- Really CB/Top is a pain for this deck to handle. Thankfully for us, if we can get Delver down before it comes down it may be a lot easier to win. Factory is also stupid good in this match up. Post board you must bring in 3 REBs and 3 Pierce no matter what.[/B]



    Sideboard guide- Here's a few tips i've noticed siding that may help you guys out a bit.


    Delver (Draw)- OUT- 1x Dreadnought 2x Pierce, 1x FOW, 1x Standstill, 1x Daze, 3x Stifle IN- 1x Abrade, 2x Dismember 2x TNN, 3x REB 1x EE
    (Play)-OUT 2x FOW 3x Pierce 1x Dreadnought 2x Stifle IN- 3x REB, 2x Dismember, 1x Abrade, 2x TNN

    Breach (Draw)- OUT- 3x Lightning Bolt, 2x TNN, 1x Dreadnought, 1x Stifle IN 3x Surgical Extraction, 3x REB, 1x EE
    (Play)-OUT 3x Lightning bolt, 2x TNN, 1x Dreadnought IN3x Surgical, 3x REB

    Miracles UGW without CB (Draw) OUT- 2x Lightning Bolt, 2x Stifle 1x Dreadnought (or delver)IN- 3x REB, 2x TNN
    (Play)OUT- 2x Lightning Bolt, 2x Stifle, 1x Dreadnought IN 3x REB, 2x TNN

    Storm TES (Draw) OUT- 3x Lightning bolt, 1x Dreadnought 2x TNN IN- 3x REB, 2x EE 1x Abrade
    (Play)-Same unless you see xantid swarm- +1 Bolt -1 Scroll of Fate

    Dredge (Draw) OUT- 4 Standstill, 2x TNN 1x Daze IN- 3x REB 3x Surgical Extraction 1x EE
    PlayOUT- 4 Standstill, 2x TNN IN- 3x REB, 3x Surgical Extraction

    Show and Tell (Draw) OUT- 3x Lightning bolt 2x TNN 1x Phyrexian Dreadnought 1x Stifle IN- 3x REB, 2x Agent of Treachery, 2x Surgical Extraction
    (Play)- Keep same unless you see xantid swarm- -2 Surgical +2 Bolt
    Last edited by Rood; 04-09-2022 at 10:14 AM.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

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