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Thread: Shadowmoor Info

  1. #81

    Re: Shadowmoor Info

    Quote Originally Posted by Pinder View Post
    I think that the CMC while you play it will be how much mana you paid for it. So if you went 2BB or something the CMC is 4, but 4B is 5, etc. I think that if you flip it it's just 3, but don't quote me on that.

    Also, another interesting question is whether or not you can use black mana to pay for the colorless cost on Beseech the Queen? Like, pay BBBB to play it for 2BB to dodge Counterbalance or something. I figure you probably can, though. Here's hoping it's a good enough card to see play.
    On the paying issue : I don't see why you couldn't pay BBBB if you want to. A non-colored mana cost can be payed with any color of mana - I think that's how it is actually defined.

    On the Dark Confidant and cc issue :

    When it's on the stack, there should be no issue : just like the "X" works, the cc should be equal to what you paid for it. Now, when it's not on the stack, let's look at the different options :

    - you choose between all possibilites. probably the most straightforward way to deal with that.

    - there's a rule saying it's one particular combination (for example, "the least possible", like 3 here as in BBB, or "the most possible", like 6 as in 2+2+2). I don't believe in this possibility as it would feel very arbitrary (i don't see what justification there could be to any of the possible choices).

    - it gives all answers. This is not that far-fetched as this is also how dual cards work : when you reveal a dual card off of Confidant, you pay both amounts of life. Only weird thing is, with this system, this card here would give answers 3, 4, 5 and 6 - meaning you'd lose 18 life by flipping it :D wow :D Probably a little too complicated because "multiple answers" are something quite weird that does really weird things to the game, and with more than two answers, it's really starting to get a little crazy. Pus, what we have here still is a unique spell, not "two spells at once" like the dual cards.

    So basically, unless somebody has another better idea, i'd say they will just let you choose (going with option 1). It's simple, feels quite natural, and doesn't end up with weird things happening all other the place.

  2. #82
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    Re: Shadowmoor Info

    Quote Originally Posted by AngryTroll View Post
    You know what this means, though, right? More Merfolk.

    YES.
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  3. #83
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    Re: Shadowmoor Info

    Quote Originally Posted by ParkerLewis View Post
    So basically, unless somebody has another better idea, i'd say they will just let you choose (going with option 1). It's simple, feels quite natural, and doesn't end up with weird things happening all other the place.
    I think this is probably best idea, as it's the simplest and most elegant.

    Plus, it just so happens to make Beseech the Queen the utter tits with Counterbalance. Having one card counter mana costs three through six? Dear God, I hope that's how it works.
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  4. #84
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    Re: Shadowmoor Info

    Quote Originally Posted by Pinder View Post
    Plus, it just so happens to make Beseech the Queen the utter tits with Counterbalance. Having one card counter mana costs three through six? Dear God, I hope that's how it works.

  5. #85
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    Re: Shadowmoor Info

    They won't let you simply choose its CMC, that would be nigh impossible to work within the rules. CMC is a copiable value - it's always there. It would be an utter nightmare to allow a card's owner to define its CMC every time it's revealed from anywhere. 1996 World Champion looks tame by comparison.

    It might work like X spells, meaning that it takes on a certain CMC on the stack and has a fixed one everywhere else; but I don't think that's likely. More likely, it'll either be fixed at 3, or it will count as 3,4,5,6 at the same time; in the latter case, I expect that they'll have taken steps to make it unplayable in Counterbalance decks, if nothing for the sake of Extended.
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  6. #86
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    Re: Shadowmoor Info

    Quote Originally Posted by Nihil View Post
    or it will count as 3,4,5,6 at the same time; in the latter case, I expect that they'll have taken steps to make it unplayable in Counterbalance decks, if nothing for the sake of Extended.
    QFT, although it should never see play in deck with Dark Confidant at that point 'Topdeck 18 to my face? That sucked....'
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  7. #87
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    Re: Shadowmoor Info

    I'm gonna take a guess and say that the CMC of this sucker is 3, and that they sort of look at the colorless mana as an alternate way to pay black.
    I've never seen him so upset....or ever before.

  8. #88
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    Re: Shadowmoor Info

    I'll be it'll be like split-cards and return multiple CMCs if asked for one before being played.

  9. #89
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    Re: Shadowmoor Info

    I think that it will be treated like more like an {X} in the mana cost and less like a split card.

    The flavor/conceit behind the whole "Fire//Ice has CMC of 2 and 2" thing is that it's two spells on one square of cardboard. Parker covered this option well, so I won't dwell on it.

    Beseech the Queen has three mana symbols that ask "Hey, how much do you want to pay for me?" when you play it.* The only other mana symbol that asks that question in today's world is {X}.** So, I'll guess that {2/B} (and friends) would be treated like {X} - whatever you chose while it's on the stack, and a default when it's not. {X}'s default is 0; {2/B}'s would be 1.


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  10. #90
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    Re: Shadowmoor Info

    A card i found while surfing the Interblag. It was on Gamingetc.com and i didnt see any confirmation so im not entirely sure if its reliable.

    The Reaper King
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    Legendary Creature - Treefolk Zombie
    Other Zombie creatures get +1/+1.
    Harvest (Remove a creature card from your graveyard from the game: ~ gets +1/+1 until end of turn.)
    2/2
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  11. #91

    Re: Shadowmoor Info

    I hope that's false, that's a lame key word.

    Plus, it seems too small for a treefolk.

    EDIT: And it has a graveyard and tribal ability. Weren't both of those confirmed not in Shadowmoor?

  12. #92
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    Re: Shadowmoor Info

    OMG!!!! Tarmogoyf is coming back!!!

    http://ww2.wizards.com/gatherer/Card...spx?&id=136142

    Just look at it!

    I hope the next one is white, cuz that would be bomb! (wouldn't be as broken, but still broken).

  13. #93

    Re: Shadowmoor Info

    eh? if that's a bad joke, I didn't get it :P

  14. #94
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    Re: Shadowmoor Info

    Quote Originally Posted by thefreakaccident View Post
    OMG!!!! Tarmogoyf is coming back!!!

    http://ww2.wizards.com/gatherer/Card...spx?&id=136142

    Just look at it!

    I hope the next one is white, cuz that would be bomb! (wouldn't be as broken, but still broken).
    0/10. Better luck next time.
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  15. #95
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    Re: Shadowmoor Info

    No need to be a total douche...

    I said that, because a lot of the cards with that little claw symbol (the one in the upper left hand corner) seem to be being remade... It could just be me...

    How far is whittier from SD??

  16. #96
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    Re: Shadowmoor Info

    Quote Originally Posted by thefreakaccident View Post
    I said that, because a lot of the cards with that little claw symbol (the one in the upper left hand corner) seem to be being remade... It could just be me...
    It could just be that the claw symbol marks creatures in Future Sight frames.
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  17. #97

    Re: Shadowmoor Info

    Quote Originally Posted by Nihil View Post
    It could just be that the claw symbol marks creatures in Future Sight frames.
    Indeed. There was an article about it.

  18. #98
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    Re: Shadowmoor Info

    Quote Originally Posted by technogeek5000 View Post
    A card i found while surfing the Interblag. It was on Gamingetc.com and i didnt see any confirmation so im not entirely sure if its reliable.

    The Reaper King
    BGW
    Legendary Creature - Treefolk Zombie
    Other Zombie creatures get +1/+1.
    Harvest (Remove a creature card from your graveyard from the game: ~ gets +1/+1 until end of turn.)
    2/2
    Thats a Confirmed Fake. Some guy at MTGS made it up in the speculation forums and that site picked it up and posted it as a real spoiler.

    The only confirmed card we have atm is the one WOTC showed us.


    [Edit] yes, I know everyones likely already seen the card. Just posting for reference or anyone that doesn't keep up with the Rumor Mill.

  19. #99
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    Re: Shadowmoor Info

    I missed out on hybrid cards; are you able to mix n' match the mana cost? Like, can I pay any combination of Red and/or Black mana to cast that creature?

  20. #100
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    Re: Shadowmoor Info

    Yes, Each one of its 5 mana cost can be paid with either Red or Black. It's also considered both a red and black card.

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