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Thread: Impact of Eight Wrath Effects on Legacy

  1. #21

    Re: Impact of Eight Wrath Effects on Legacy

    Quote Originally Posted by chokin View Post
    The Mighty Quinn and Rabid Wombat!

    But more seriously, why isn't WoG played more? Creatures too fast I assume? Waiting 4 turns for any aggro deck to beat my face is kinda slow. And with a lot of the newer decks, they just play a bunch of other threats after the sweep.
    I wouldn't say that turn four is too slow against anything except maybe Naya Zoo, but it's usually more that four land is too much. It can be very difficult to get a Wrath online between Wasteland, Daze, Stifle, and assorted other assaults on your manabase.

    The other problem is that Legacy's creatures are generally too scary to wait to x-for-1 them with a Wrath. It's easy to run a Goyf out there and force you to go 1-for-1 with it, then drop down another guy. With that said, it's possible to make good use of Wrath, but it's certainly nowhere near as powerful as it has been in other formats.

  2. #22
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    Re: Impact of Eight Wrath Effects on Legacy

    Quote Originally Posted by Nightmare View Post
    Also, the term is moot. It's a "moot" point.
    No, it's like a cow's opinion, it doesn't matter: it's a moo point

    Yeah, I've watched too much Friends...

    Anyway, we already have 8 WoG effects if you count Damnation; so we'll get to 12 WoG effects...
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  3. #23
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    Re: Impact of Eight Wrath Effects on Legacy

    Quote Originally Posted by chokin View Post
    The Mighty Quinn and Rabid Wombat!

    But more seriously, why isn't WoG played more? Creatures too fast I assume? Waiting 4 turns for any aggro deck to beat my face is kinda slow. And with a lot of the newer decks, they just play a bunch of other threats after the sweep.
    Also, almost all decent aggro players will not play every creature in their hand at once (overextend), so if you finally Wrath, you will most likely have another 1-2 creatures to deal with immediately.

    Also, board sweepers abound! Cards like Engineered Explosives are better in that they are flexible in taking out what you want (such as killing weenies and leaving your big shiznit if you're playing something like stompy) not to mention taking out more than just creatures. Sad but true, Wrath of God should be put in this thread.

    Quote Originally Posted by Skeggi View Post
    Anyway, we already have 8 WoG effects if you count Damnation; so we'll get to 12 WoG effects...
    Let's add in some Rout for later game board clearance... that makes 16 Wrath effects! This deck is kicking serious ass!

    LOL Wrath, Wrath, Wrath, Wrath, Wrath, Magnivore, attack.
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  4. #24
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    Re: Impact of Eight Wrath Effects on Legacy

    Quote Originally Posted by Tacosnape View Post
    I doubt that outside of regeneration tricksyness this will have much impact.

    I do wonder if 8 white wraths has potential for impact with cards that force opponents to overextend. Mishra's Factory used to do this pretty well, but a lot of things can swing through a 3/3 blocker nowadays.

    Perhaps when they print something like:

    Blessings of Brotherhood

    Enchantment
    Creatures can't attack alone.

    Or when someone digs up a practical use to force opponents to overextend continuously and not make Wrath a bad 1-for-1.
    Man that is one fantastic card. Anti-control, pro-weenie and rules setting. Flavor is also great and on the spot, fittingly perfectly with the card.

    The PERFECT white card.

    IT: the card will see no play in legacy, as WoG is often an overcosted removal for a single goyf and doesn't even stop Ichorid.

  5. #25
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    Re: Impact of Eight Wrath Effects on Legacy

    That card looks more black to me. So much for the perfect white card.

    The only impact of having 8 wrath of god now, will be in the purses of the people that doesn't have any.

  6. #26
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    Re: Impact of Eight Wrath Effects on Legacy

    At the same time, it's not like 8 Crusades have affected the format, and those make your Weenies able to race Tarmogoyf.. Hell, Kithkin Tribal would have 8 Crusades AND Wizened Cenns AND 8 STPs at maximum...

  7. #27
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    Re: Impact of Eight Wrath Effects on Legacy

    Would be interesting to use it's regeneration pass over to throw things like River Boa and such through one and live. It's kind of nice, but still seems like another card that costs too much aside from being used in Landstill styles and in those cases killing a regenerator makes Wrath better.

    I rarely see a need for more than 2 Wraths and even if you made some odd Elspeth Humility Wrath thing, I doubt you'd want Wrath's 5 and 6.

  8. #28

    Re: Impact of Eight Wrath Effects on Legacy

    Quote Originally Posted by dahcmai View Post
    Would be interesting to use it's regeneration pass over to throw things like River Boa and such through one and live. It's kind of nice, but still seems like another card that costs too much aside from being used in Landstill styles and in those cases killing a regenerator makes Wrath better.
    Playing bad cards so you can play other bad cards? Sounds like a bad plan.

    I rarely see a need for more than 2 Wraths and even if you made some odd Elspeth Humility Wrath thing, I doubt you'd want Wrath's 5 and 6.
    Which is why making more Wraths (unless they get cheaper) will have little effect on Legacy as we already have access to quite a few.

  9. #29
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    Re: Impact of Eight Wrath Effects on Legacy

    I should have made myself plainer. It makes sense in standard, but not legacy. My english isn't so hot so I figured you'd missed the premise.

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