GENERAL: The Mimeoplasm
CREATURES:
Avatar of Woe
Coffin Queen
Necrotic Ooze
Skithyrix, the Blight Dragon
Thought Gorger
Body Double
Consecrated Sphinx
Jin-Gitaxias, Core Augur
Magus of the Bazaar
Palinchron
Phyrexian Metamorph
Wonder
Brawn
Eternal Witness
Fauna Shaman
Indrik Stomphowler
Loaming Shaman
Oracle of Mul Daya
Primeval Titan
Riftsweeper
Terastodon
Vorinclex, Voice of Hunger
Yavimaya Elder
Lich Lord of Unx
Lord of Extinction
Psychatog (Maybe get the cut?)
Artisan of Kozilek
Duplicant
Solemn Simulacrum
Scavenging Ooze
Putrefax
SPELLS:
All Sun's Dawn
Beacon of Unrest
Buried Alive
Damnation
Demonic Tutor
Entomb
Life's Finale
Vampiric Tutor
Victimize
Fact or Fiction
Intuition
Read the Runes
Cultivate
Farseek
Gaea's Blessing
Kodama's Reach
Life from the Loam
Nostalgic Dreams
Regrowth
Shred Memory
Tooth & Nail
Worldly Tutor
Green Sun's Zenith
ENCHANTMENTS:
Attunement
Defense of the Heart
Greater Good
Survival of the Fittest
ARTIFACTS:
Altar of Dementia
Swiftfood Boots
Lightning Greaves
Scroll Rack
Sensei's Divining Top
Sol Ring
LAND:
Bad River
Bayou
Bloodstained Mire
Breeding Pool
Boseju, Who Shelters All
Command Tower
Drowned Catacomb
Flooded Grove
Flooded Strand
Miren, the Moaning Well
Misty Rainforest
Overgrown Tomb
Phyrexian Tower
Polluted Delta
Reflecting Pool
Reliquary Tower
Sunken Ruins
Tropical Island
Twilight Mire
Underground Sea
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Volrath's Stronghold
Watery Grave
Windswept Heath
Wooded Foothills
5 Forest
3 Swamp
3 Island
-1 Card yet if I counted correctly
That's Awkward list, with minor changes.
I think Karn and Garruk Primal Hunter could be nice. But protecting themselve.
Hermit Druid +should be included, as well as Sylvan SCrying.
Sylvan Scrying can fetch us Miren or Boseju
Other Cards:
Birthing Pot - Survival/Shaman #3.
Genesis - Tutorable Recursion
Squee - Not neccesary if we have Genesis, we also have enough creatures who wants to be discarded
Dryad Arbor - GSZ acceleration, tutorable blocker, saccoutlet.
Natural Order - Searched Terastodon, Shaman (if we need a tutor for the combo), Vorinclex, Voice of Hunger, Titan, Lord
Creeping Tar Pit - Manlands are always good.
The Tabernacle at Pendrell Vale - Just for being awesome ;)
Triskelion - Sweeper with Lord. But otherwise: If we can get those 2 cards, we can get any other as well and win
Gaeas Cradle - Manaboost obv.
Maze of Ith - Just as an solution, but maybe not neccesary
Murmuring Bosk - Instead of a Forest. It's a better fetch then a Forest
Gargoyle Castle - With Loam a recurring beater
Rupture Spire - 5c land
For the more comboish-style:
Diabolic Intent
Rhystic Tutor
Tainted Pact
Also every nonbasic land makes Hermit Druid better.
Cards to cut: Life from the Loam, Gaeas Blessing, Psychatog...and I don't know ^^
Last edited by Windux; 08-02-2011 at 02:12 AM.
Team aYb
Selling my Japanese Legacy Collection. PM me what you need ;)
My mcm-account. Selling overseas
You should not consider Squee and Murmuring Bosk - Mimeoplasm is UBG.
I'll post my list when will have time to type it )
How is All Sun's Dawn? Compared to Restock...
I cutted the All Sun's Dawn, because Witness, Regrowth and Nostalgic Dreams are enough.
Krovikan Horror would be a good alternative to Squee. With Hermit Druid, Magus etc. it's even better, because you can recurr it every end of turn step.
That rocks in multiplayer games ;)
Discard Horror->get Brawn->Get Utility, eot get Horror. Mainphase 2 of an opponent discard Horror->Wonder->Utility, get Horror etc etc.
If you have enough mana of course ;)
Team aYb
Selling my Japanese Legacy Collection. PM me what you need ;)
My mcm-account. Selling overseas
In the late game, wouldn't Praetor's Counsel be superior to All Sun's Dawn?
Another suggestion / alternatives:
Far Wanderings instead of Farseek / Cultivate.
Diabolic Servitude over Coffin Queen.
Oh, and I play Life from the Loam + Wasteland / Strip Mine in this deck as well ;p
My newest decklist:
1 Avatar of Woe
1 Coffin Queen
1 Necrotic Ooze
1 Skithiryx, the Blight Dragon
1 Thought Gorger
1 Body Double
1 Consecrated Sphinx
1 Jin-Gitaxias, Core Augur
1 Magus of the Bazaar
1 Palinchron
1 Phyrexian Metamorph
1 Wonder
1 Brawn
1 Eternal Witness
1 Fauna Shaman
1 Indrik Stomphowler
1 Loaming Shaman
1 Oracle of Mul Daya
1 Primeval Titan
1 Terastodon
1 Vorinclex, Voice of Hunger
1 Yavimaya Elder
1 Lich Lord of Unx
1 Lord of Extinction
1 Artisan of Kozilek
1 Duplicant
1 Solemn Simulacrum
1 Scavenging Ooze
1 Putrefax
1 Beacon of Unrest
1 Buried Alive
1 Damnation
1 Demonic Tutor
1 Entomb
1 Life's Finale
1 Vampiric Tutor
1 Victimize
1 Fact or Fiction
1 Intuition
1 Read the Runes
1 Cultivate
1 Farseek
1 Kodama's Reach
1 Life from the Loam
1 Nostalgic Dreams
1 Regrowth
1 Shred Memory
1 Tooth and Nail
1 Green Sun's Zenith
1 Attunement
1 Defense of the Heart
1 Greater Good
1 Survival of the Fittest
1 Swiftfoot Boots
1 Lightning Greaves
1 Scroll Rack
1 Sensei's Divining Top
1 Sol Ring
1 Bad River
1 Bayou
1 Bloodstained Mire
1 Breeding Pool
1 Boseiju, Who Shelters All
1 Command Tower
1 Drowned Catacomb
1 Flooded Grove
1 Flooded Strand
1 Miren, the Moaning Well
1 Misty Rainforest
1 Overgrown Tomb
1 Phyrexian Tower
1 Polluted Delta
1 Reflecting Pool
1 Reliquary Tower
1 Sunken Ruins
1 Tropical Island
1 Twilight Mire
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Volrath's Stronghold
1 Watery Grave
1 Windswept Heath
1 Wooded Foothills
2 Swamp
2 Island
1 Worldly Tutor
1 Gaea's Cradle
1 Rupture Spire
3 Forest
1 Genesis
1 Hermit Druid
1 Strip Mine
1 Dust Bowl
1 Sakura-Tribe Elder
SB: 1 The Mimeoplasm
The problem at Far Wanderings is, that it only searches one land in the early game, which is worse. To search threee lands in the lategame is only good, IF you come to the lategame :)
Coffin Queen vs. Diabolic Servitude: Fauna Shaman, SUrvival, Worldly Tutor all can tutor up it.
Servitude pro's:
You normaly play both cards late, so the 1cc more doesnt matter
No summoning sickness
Harder to get rid off.
With Beacon and Victimize we have two cards who reanimate very well, but maybe I try to fit it in.
Altar got the cut for Sakura Tribe-Elder to have a more powerful start.
Praetor's Counsel: Nostalgic Dreams get's back enough cards most of the time für just GG.
Anyway you can't play all of the cards you get back, just 2-3 until you win the game. Nostalgic Dreams does that as well. And 8 Mana are a lot!
Bazaar of Baghdad: I would play it, if I had the card. Just FYI. Magus of the Bazaar is great!
I never needed:
1 Consecrated Sphinx
1 Jin-Gitaxias, Core Augur
1 Duplicant
Necrotic Ooze is still in, because it can be like a better Witness: Fauna Shaman, Bazaar, Hermit Druid fixer or number #2.
I would say, that it would be better to play more cards, that Ooze can abuse.
Devourer+Trisk doesnt work due to the high cmc the deck has. You don't have enough cards to just kill one opponent without removing over half of your deck.
- Jin-Gitaxias / Sphinx
+ Far Wanderings or another tutor effect
Maybe Far Wanderings > Yavimaya Elder.
Team aYb
Selling my Japanese Legacy Collection. PM me what you need ;)
My mcm-account. Selling overseas
Really? This is a quite reasonable turn 4-play for me (making 7-8 mana at turn 5), considering Magus of the Bazaar, Hermit Druid (I play fewer basic lands), Dredge cards (Fetchable with Fauna Shaman / Survival of the Fittest: Stinkweed Imp, Golgari Grave Troll. Or else Life from the Loam), Jace's Archivist (great card. Recurring Windfall), Buried Alive, etc. Sakura Tribe Elder, Yavimaya Elder & co. helps speeding it up as well.
My build involves cards like Shared Trauma, Windborn Muse & Memory Jar as well, which made Threshold a no brainer.
Yes, only that Nostalgic Dreams is a card selection (trades card on your hand with cards in the graveyard), not a card advantage. But card selection is probably needed here as well (to switch utility spells in your graveyard with those uncastable fatties on your hand, which could be used by casting The Mimeoplasm. Delicious :)Praetor's Counsel: Nostalgic Dreams get's back enough cards most of the time für just GG.
Anyway you can't play all of the cards you get back, just 2-3 until you win the game. Nostalgic Dreams does that as well. And 8 Mana are a lot!
Another tip (for one-on-one play, or in some multiplayer game):
Zur's Weirding --> locks your opponent quite well (the life loss is relatively minimal in a Commander game. And it could be compensated later on when your Mimeoplasm copies a Lifelink creature, if you play them, of course) And you'll have the option to either let your opponent pay 2 life to put your card to the graveyard (to become fuel for the Mimeoplasm or Threshold), or just replace your draw with your Dredge cards.
Would Dread Return fit into this deck will all the mill/dredge draw/discard effects that get cards into the graveyard and the setup creatures like Magus, Fauna, Hermit, Simulacrum, Elder, Witness (especially! always trying to get her back in the yard), and Metamorph (to reset it). Throw in some manlands like Treetop or Factory to add to the 'creatures to sac' count than also work well with Loam.
Official Team DP Guest Lecturer.
On paper, yes. It's just that (mass-)removal is running rampant in a commander game, so that sometimes you could barely maintain control of 3 creatures on your side, and if you did, oftentimes you probably would want to keep them, instead of trading / sacrificing them for one creature in your graveyard.
If you play a token deck, like Ghave, Guru of Spores, then Dread Return might be considerable. But I found Diabolic Servitude to be way more powerful than Dread Return, since it mostly returns to your hand (due to removals) and could be played over and over again.
By the way, have you guys seen the Innistrad spoiler lately?
(http://mtgsalvation.com/innistrad-spoiler.html)
Especially Mindshrieker & Mirror-Mad Phantasm, they looked like especially made for the Mimeoplasm, what do you think?
The Setting: I play in this Commander league of about 9 people that play every two weeks on a regular basis. Points are awarded on kills and overall winner. We play a full season where everyone has to keep their Commanders throughout the season but can make any sort of changes to their deck list. I play a Mimeoplasm deck with several of the aforementioned combos.
The Plot: I've been victorious enough with these combos that I've become a complete target for meta-game hate (in the form of graveyard removal: Scavening Ooze, Bojuka Bog, etc.) and early alpha strikes from quicker decks if I appear to be vulnerable. I pilot the deck well enough for people to know to kill me before I have the time to set up. This has made it difficult to play since I find the deck needs its time to set up adequately and if I'm tutoring and fetching lands to play Tooth and Nail, I'm not establishing a sold defense... and I don't have the enough resources to set up a decent defense without expending my resources and leaving me top-decking for solutions.
The Deck List:
Combo/Kill:
Tooth and Nail
Palinchron
Vorinclex, Voice of Hunger
Lich Lord of Unx
Phyrexian Metamorph
Eternal Witness
Triskelion
Phyrexian Devourer
Necrotic Ooze
Skithiryx, Blight Dragon
Putrefax
Random Fatties (all these seem replaceable):
Mortivore
Avatar of Woe
Simic Sky Swallower
Inkwell Leviathan
Butcher of Malakir
Tutor/Recursion:
Demonic Tutor
Worldly Tutor
Vampiric Tutor
Regrowth
Nostalgic Dreams
Buried Alive
Set-up/Utility:
Sol Ring
Sakura Tribe-Elder
Riftsweeper
Oracle of Mul Daya
Kodama's Reach
Cultivate
Far Wanderings
Sylvan Scrying
Engine/Draw:
Genesis
Life from Loam
Hermit Druid (Korean altered art! woohoo)
Fauna Shaman
Krovikan Horror
Wonder
Sensei's Divining Top (one of these two has to go)
Sylvan Library (one of these two has to go)
Greater Good (not too impressed...)
Fact or Fiction
Control/Permission:
Oblivion Stone
Damnation
Pernicious Deed
Putrefy
Maelstrom Pulse (Echoing Truth seems strictly better here... since I face token & Splinter Twin combos)
Krosan Grip
Shriekmaw
Acidic Slime
Capsize
Submerge (seems cool to hide Commanders in response to shuffles but hasn't been working well)
Capsize
Mana Drain
Hinder
Spell Crumple
Deflection
Stifle
Special Lands:
Bosejiu, Who Shelters All
Volrath's Stronghold
Academy Ruins
Tolaria West
Reliquary Tower
Vesuva
Wasteland
Strip Mine
Tranquil Thicket
Lonely Sandbar
Barren Moor
The Base:
8 Forest
6 Island
4 Swamp
Overgrown Tomb
Bayou
Underground Sea
Llanowar Wastes
City of Brass
Commander Tower
Temple of the False God
Jwar Island Refuge
Misty Rainforest
Golgari Rotfarm
Dimir Aqueduct
Simic Growth Chamber
The Strategy:
I was thinking of using Fog effects to through early stages of the game to allow myself to weather the storm and identify aggressive enemy players to target with early poison kills Perhaps I could bide my time with a package like:
Fog, Constant Mists, Moment of Peace, Crucible of Worlds, (Exploration),
I've been considering adding cards that cause ridiculous advantage in larger FFA games like:
Mystic Remora, Mind's Eye (Sphinx is probably better though more vulnerable to hate)
Which is better Sylvan Library or Top? (I lean towards Top cause I like the flexibility to draw at instant speed but Sylvan might be stronger.)
Other thoughts: Rune-Scarred Demon, Sheoldred, The Whispering One, Snapcaster Mage
Ideas welcome.
Official Team DP Guest Lecturer.
:) I know what you mean, about people ganging up on you, because The Mimeoplasm is a strong Commander, it won't be long until they found out.
This is what I think: instead of slowing down with Fog / Moments of Peace, etc., I would rather distract them by going aggro from the start (while milling them / you. In this way, they will have to search for answer to your early threats, instead of searching for graveyard removals. For example, they will be forced to play their Faerie Macabre instead of discarding it), or make it so that their graveyard removal becomes less effective.
Go Aggro:
- Mindshrieker: evasive, deals damage very fast (one Sol Ring or Sensei's Divining Top / Sylvan Library, and it gets ridiculous in Commander, where everyone plays explosive spells with higher cost), and help mill them or yourself.
- Splinterfright: aggro, also fuels itself fast (play more creatures & fetchlands to thin your deck)
- Troll Ascetic / Thrun, the Last Troll (not a bad copy target for the Mimeoplasm as well)
- Sword of Body and Mind, Trepanation Blade: Damage + Mill
etc.
Quick Recovery from graveyard removal:
- Play cards / creatures, where cards in ALL graveyard matter. Examples: Lord of Extinction, Bonehoard? (if you dare :), This would force them to remove each graveyard (play Morningtide), or play more graveyard removal spells, which would make their own deck worse.
- Play cards which make everyone discard or mill themselves. Examples: Mesmeric Orb, Liliana of the Veil, etc.
- Play more draw spells.
Just some thoughts of mine.
I strongly recommend you (and anyone else that runs B/G among other colors) to run Primeval Titan and Cabal Coffers in addition to Urborg, Tomb of Yawgmoth. If titan resolves, you're going to have a fuckton of mana next turn/for the rest of the game. Trust me, that's fun regardless of what your strategy is.
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