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Thread: [EDH] Zedruu Control

  1. #1
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    boneclub24's Avatar
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    [EDH] Zedruu Control

    This is an updated version of my old Zedruu deck. It has a bit of an enchantment theme, and I'm hoping to eventually get some of the more powerful enchantment support (Replenish and the like). However, right now I'm sort of restrained due to saving money for next gen consoles haha

    Anyway, I'm playing Zedruu as more of a control general than group hug. I use her to give away universal effects (various Orbs), things that don't matter who controls them (O-Ring and the like), or harmful effects (Illusions, etc) and garnish extra draws from her.

    General: 1
    1 Zedruu the Greathearted

    Creatures: 10
    1 Mesa Enchantress
    1 Drift of Phantasms
    1 Trinket Mage
    1 Phantasmal Image
    1 Phyrexian Metamorph
    1 Archaeomancer
    1 Izzet Chronarch
    1 Solemn Simulacrum
    1 Sun Titan
    1 Drogskol Reaver

    Sorcery: 6
    1 Blatant Thievery
    1 Austere Command
    1 Devastation Tide
    1 Supreme Verdict
    1 Day of Judgment
    1 Wrath of God

    Instants: 12
    1 Force of Will
    1 Fact or Fiction
    1 Spell Crumple
    1 Hinder
    1 Muddle the Mixture
    1 Cyclonic Rift
    1 Oblation
    1 Counterflux
    1 Boros Charm
    1 Path to Exile
    1 Swords to Plowshares
    1 Wear/Tear

    Planeswalkers: 1
    1 Venser, the Sojourner

    Enchantments: 19
    1 Sphere of Safety
    1 Propaganda
    1 Ghostly Prison
    1 Copy Enchantment
    1 Thought Reflection
    1 Boon Reflection
    1 Form of the Dragon
    1 Touch of the Eternal
    1 Illusions of Grandeur
    1 Sigil of the Empty Throne
    1 Paradox Haze
    1 Pyromancer's Swath
    1 Wild Research
    1 Aura of Silence
    1 Rise of the Hobgoblins
    1 Stony Silence
    1 Rest in Peace
    1 Oblivion Ring
    1 Detention Sphere

    Artifacts: 12
    1 Coalition Relic
    1 Darksteel Ingot
    1 Sol Ring
    1 Izzet Signet
    1 Boros Signet
    1 Azorius Signet
    1 Sunforger
    1 Darksteel Plate
    1 Swiftfoot Boots
    1 Lightning Greaves
    1 Mindlock Orb
    1 Torpor Orb

    Land: 39
    1 Adarkar Wastes
    1 Battlefield Forge
    1 Steam Vents
    1 Azorius Guildgate
    1 Boros Guildgate
    1 Izzet Guildgate
    1 Forgotten Cave
    1 Secluded Steppe
    1 Lonely Sandbar
    1 Command Tower
    1 Clifftop Retreat
    1 Glacial Fortress
    1 Sulfur Falls
    1 Great Furnace
    1 Ancient Den
    1 Seat of the Synod
    1 Riptide Laboratory
    1 Reliquary Tower
    1 Temple of the False God
    1 Tolaria West
    1 Seachrome Coast
    1 Desolate Lighthouse
    7 Island
    6 Plains
    3 Mountain

    It's not quite there yet since I'm trying to be a bit more frugal at the moment with my hobbies, but it'll get there eventually.
    "If you're playing Storm in Legacy, you need to believe that what your deck does is better than what their deck does."

  2. #2
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    Sturtzilla's Avatar
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    Re: [EDH] Zedruu Control

    I just picked up the sealed deck from ebay without the oversized cards. It looks to be pretty decent as a starting point but I think it will take a bit of work to make competitive. I was also kind of thinking about taking my list on an enchantment and control oriented slant. We have a weekly league out my way. I need to get some games in with the stock list and then start dialing it in. Here is a rough sketch of what I was thinking about working towards.

    Path to Exile
    Swords to Plowshares
    Sol Ring
    Bazaar Trader
    Gilded Drake
    Jotan Grunt
    Journey to Nowhere
    Loxodon Peacekeeper
    Oath of Lieges
    Wall of Omens
    Wrath of God
    Armillary Sphere
    Howling Mine
    Lightning Greaves
    Chaos Warp
    Pyromancer's Swath
    Vow of Lightning
    Fact or Fiction
    Oblivion Ring
    Political Trickery
    Propaganda
    Rhystic Study
    Vedalken Plotter
    Vow of Flight
    Capsize
    Jace Beleren
    Trade Secrets
    Ghostly Prison
    Oblation
    Solitary Confinement
    Vow of Duty
    Detention Sphere
    Nevermore
    Prison Term
    Champion's Helm
    Darksteel Ingot
    Steel Golem
    Brion Stoutarm
    Zedruu the Greathearted
    Puca's Mischief
    Illusions of Grandeur
    Jace, the Mind Sculptor
    Legerdemain
    Reins of Power
    Shifting Borders
    Thought Lash
    Faith's Fetters
    Wall of Reverence
    Windborn Muse
    Curse of Exhaustion
    False Prophet
    Grid Monitor
    Silent Arbiter
    Solemn Simulacrum
    Zealous Conscripts
    Chromshell Crab
    Dominus of Fealty
    Venser, the Sojourner
    Numot, the Devastator
    Cultural Exchange
    Austere Command
    Felidar Sovereign
    Martyr's Bond
    Insurrection
    Adakar Wastes
    Azorius Chancery
    Battlefield Forge
    Boros Garrison
    Celestial Colonnade
    Clifftop Retreat
    Command Tower
    Glacial Fortress
    Hallowed Fountain
    Homeward Path
    Island
    Island
    Island
    Island
    Island
    Island
    Island
    Island
    Izzet Boilerworks
    Kher Keep
    Mikokoro, Center of the Sea
    Mountain
    Mountain
    Mountain
    Plains
    Plains
    Plains
    Plains
    Plateau
    Sacred Foundry
    Shivan Reef
    Sprinjack Pasture
    Steam Vents
    Sulfur Falls
    Tundra
    Volcanic Island


    I have also been considering the following:

    Kor Spiritdancer
    Copy Enchantment
    Paradox Haze
    Wild Research
    Mesa Enchantress
    Supreme Verdict
    Day of Judgment
    Kazuul, Tyrant of the Cliffs

    I would love to hear thoughts and comments. I have been kind of back and forth between being a creature manipulation build versus an enchantment build... So I guess I am in the middle right now and will playtest a bit to figure out which I prefer. Or possible additions that I should make. Thanks!
    Last edited by Sturtzilla; 09-11-2013 at 11:35 AM.

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