I believe that RW deck specializing at a borad control aspect might be quite solid. you got lots of cheap removal for the usual aggro, some LD elements to defeat control (you only need a reliable way how to resolve the stuff, and also some win cons) and you may use your sb to fight the combo: e.g. 3 REB, 3 Cannonist, 3 Crypt, 3 Revoker, 3 Leyline of Sanctity.
I mean, which decks can survive an undending attack of both their creatures and manabases? If you'll use up to twelve targeted removal backed by some mass sweepers, no single Delver may defeat you. Similarly, eight Geddons are nothing that control decks would love to meet and with your Crucibles, Obl Rings (to fight JTMS and such) and a mix of solid win cons, you may pose a serious threat.
I’ve been playing an old Team America list a little lately with a little success. People don’t see it coming, but sometimes the deck just falls apart, and against a quick start or a 22+ land deck, you can be on the back foot.
From memory…
4 Delver
4 Goyf
3 Stalker
1 Jace
4 BS
4 Ponder
4 Stifle
4 Sinkhole
4 Daze
4 Force
3 Decay
1 Snuff Out
16 Land+
4 Waste
I will come back to it at some point. Goyf seams bad in a world of TNN, and I’d likely just replace Goyf with Bob and take the risk with Force & Stalker (maybe add a Top). I didn’t miss Deathrite to be honest.
I found that I wanted more mid-late game. You often find yourself with 4+ land in play, your opponent with 1-2 land; but you no cards in hand, with them on with 7 and slowly making land drops. You need Jace or Library or Bob to re-stock.
Stalker is the best way to put the game away quickly. Delvers just there because of oops double delver opening = I win.
I decided to put together a land destruction deck, so far is works very well.
I play various "strange" cards and some that would be considered staple in such a deck. I'm at work now so I can't give a full deck list but i'll do my best.
Creatures
2-4 Argothian Wurm
Sorceries
3-4 Sinkhole
3-4 Ice Storm
1-2 Encroach
1-2 Thoughtseize
3-4 Hymn to Tourach
1-2 Raven's Crime
3 Life from the Loam
Instants
2 Darkblast
2 (card that is like darkblast but has scry 2, can't remember what it's called)
? Crop Rotation
Artifacts
4 Tangle Wire
3 Sensei's Divining Top
Enchantments
2 Drop of Honey
3 Living Plane
Lands
3 The Tabernacle at Pendrell Vale
3 Urborg, Tomb of Yawgmoth
4 Bayou
4 Wasteland
4 Rishadan Port
3 Forest
3 Swamp
Maybe some fetch, can't remember.
I guess you get the basics of the deck. If you go against a land heavy deck, you go into land destruction - if you run into a landless deck like dredge or belcher, crop rotation into tabernacle is the way to go.
It has proven to work out pretty well, I long decided to keep this deck secret-ish and post it here when it was done and tested alot more than it is.
The meta I was in when this deck was built was mainly miracle and that eldrazi deck that plays candelabra, whatever it was called and storm.
Last edited by Majk; 05-07-2014 at 11:30 PM.
I've done quite well with it for a "strange" deck. I've considered Mox Diamond and Deathrite Shaman but when the lock starts to set in the shaman seems like a bad draw.
Anyone not only playing it, but also having success with Argothian Wurm, deserves a congratulation.
I like the deck. I'm not sure if Encroach is good or bad, but I guess it does what you want it to do.
I think you'd only profit from DRS. Turns all used LD into Shocks. That's good.
The card you cannot remember is Lose Hope and I think you should play Disfigure instead, as it kills Abberations and DRS.
edit: I see that you play Drop of Honey. Ok, then maybe DRS isn't the best idea. But is DoH better than DRS?
Thanks! Lose Hope it is.
Havent tested DRS - I play Lose Hope because of the scry-ability to get circulation on the cards - same as why I play a bunch of dredge-cards. Find the shit I need when all cards are dead. I am gonna test the shaman next time I take it for a spin.
Also, I forgot a card - I'm playing 2 Spreading Algae - sometimes. It's fun as hell with Urborg out. This of course is not a main deck, I have a DnT and a Deadguy Ale I usualy play.
PS. Argothian Wurm works just fine as a beater after a while when all our shit is tapped out due to the lock :p
I think that scry isn't that good as the ability to kill Delver or DRS might be.
I'm not sure you should play DRS, it's quite counterproductive with Drop of Honey.
Also props for playing the Wurm, a 6/6 beater is bigger than anything non-Marit Lage, non-KotR that Legacy may throw at tables. I think you should play at least one Spritmonger, there's nothing like going old school (with Ice Storm) and going crazy (with Tangle Wire and 6/6 dudes). And, I really love the Living Plane/Tabernacle theme, pretty funny.
Marsh Casualties is a one sided Armageddon with Living plane out.
Also being able to kill land with Drop of Honey is quite funny. Deck really looks like it wants Mox Diamond's so you can do something while Tabernacle/Plane lock is going on. The other card I like with Urborg, although it might just be win more, is Filth; if you crop rotate away your Tabernacle you can then attack with all your lands...
My Legacy Decks of choice: Pox, Miracles, D&T or Lands.
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Electrickery is way better for that
My Legacy Decks of choice: Pox, Miracles, D&T or Lands.
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Master of Feast + Trinisphere ?
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