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Thread: [SCD] Necromancer's Stockpile

  1. #1

    [SCD] Necromancer's Stockpile

    Necromancer's Stockpile
    Enchantment, 1B

    {1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped.
    So this card was released in M15 and after watching Conley Woods play it in a Standard deck at Pro Tour M15, it caught my eye as the cornerstone of a potential Legacy deck. Why has no one experimented with this or build something around it? It seems like a very powerful card in the right deck.

    Of course you would slot this into a Zombie deck. We know zombies haven't been the most competitive deck in Legacy's history, but if we essentially have a 1B card advantage engine as the centerpiece, then maybe we have something. And then there are cards like Gempalm Polluter and even Patriarch's Bidding that take advantage of the situation that this card would often create. And recently printed Zombies are very good at making this effect even more assymetrical - Grave Crawler being a major new addition that would be excellent alongside this card.

    The first thing that most people do when analyzing this card is to compare it to Zombie Infestation. It's similar, but this card creates actual card advantage whereas Infestation creates card disadvantage with every activation. The mana cost is steeper per activation, but the fact that this is an actual draw engine of sorts merits far more consideration than anything like Zombie Infestation. A 1B mana cost is always easier to pay than two cards from hand.

    Could this be enough to give Mono Black Zombies the ability to play the long game and shore up that weakness that has always been present in tempo-oriented aggressive black decks?

  2. #2

    Re: [SCD] Necromancer's Stockpile

    Quote Originally Posted by MGB View Post
    So this card was released in M15 and after watching Conley Woods play it in a Standard deck at Pro Tour M15, it caught my eye as the cornerstone of a potential Legacy deck. Why has no one experimented with this or build something around it? It seems like a very powerful card in the right deck. ...
    The mana costs are prohibitive by legacy standards, and most of the time, Zombie Infestation is simply better.

  3. #3

    Re: [SCD] Necromancer's Stockpile

    Quote Originally Posted by rufus View Post
    The mana costs are prohibitive by legacy standards, and most of the time, Zombie Infestation is simply better.
    Zombie Infestation creates card disadvantage while this creates actual card advantage. I'd gladly pay 1B to create long-term card advantage. In fact, paying two cards is far more costly than paying 1B and gaining a card in addition to a 2/2 body. The power level between these cards is pretty far apart.

    What is unique about this card is that it does something powerful mid/late game that mono black aggro decks rarely have had the ability to do in the past. Most black zombie decks packed with early disruption have struggled to keep pace with decks that have stronger mid/late games and can create card advantage steadily. This might change that.

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    Re: [SCD] Necromancer's Stockpile

    There are three hundred and thirty seven Zombies in Magic: The Gathering and all of them suck except for Nameless Inversion. Forty four of them are non-black and they represent the worst. Tack those on to an over-dependance on the grave and a card that makes Bearscape look good and you have a deck that looks like it had a stroke.
    Quote Originally Posted by sdematt View Post
    tits.

  5. #5

    Re: [SCD] Necromancer's Stockpile

    Quote Originally Posted by iamajellydonut View Post
    There are three hundred and thirty seven Zombies in Magic: The Gathering and all of them suck except for Nameless Inversion. Forty four of them are non-black and they represent the worst. Tack those on to an over-dependance on the grave and a card that makes Bearscape look good and you have a deck that looks like it had a stroke.
    To be fair, there are some other borderline ones like Gravecrawler,Tidehollow Sculler,Geralf's Messenger, and Haakon. Of course, most of those will work better with Zombie Infestation, so...

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    Re: [SCD] Necromancer's Stockpile

    About the only way I see this card working is with the Shambling Shell engine — you get a 2/2, dredge 3, get your card back. I'm not sure if there's a deck that wants to do that but doesn't already have a better way to do it. But you can Entomb or Green Sun's Zenith for half the engine, so maybe there's some way to break it.

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    Re: [SCD] Necromancer's Stockpile

    Quote Originally Posted by maharis View Post
    About the only way I see this card working is with the Shambling Shell engine — you get a 2/2, dredge 3, get your card back. I'm not sure if there's a deck that wants to do that but doesn't already have a better way to do it. But you can Entomb or Green Sun's Zenith for half the engine, so maybe there's some way to break it.
    Same, you need a card that can come back to your hand to get any real value out of this, and even then it is to slow. now if Squee was a zombie... nah still to slow.

    Now in modern it might be fun, but Legacy If I want to dredge, I will just play dredge, and it has better options.

  8. #8

    Re: [SCD] Necromancer's Stockpile

    I was looking at this in Modern and not Legacy. You do lose a lot of the cards that would make this engine insane like Cabal Therapy, Anger, Entomb, or fast mana (chrome mox/mox diamond).

    Edit: Nevermind, Wonder instead of Anger. Didn't know the tokens came into play tapped.

  9. #9

    Re: [SCD] Necromancer's Stockpile

    What makes this card intriguing is that you don't HAVE to go all-in on the graveyard. Shambling shell is a nice play, but if they board in graveyard hate that would kill dredge, you don't have to die to it if you run a deck built around this. Stockpile doesn't require any graveyard interaction whatsoever, and you can extract tons of value from it even without something like Shambling Shell.

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    Re: [SCD] Necromancer's Stockpile

    Max potential for this card would be modern not legacy. To play it in legacy you would have to remove the mana cost from the activation.
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    Re: [SCD] Necromancer's Stockpile

    With Tymaret, the Murder King you do have kind of a derpy engine thing going on, I suppose? Discard Tymaret to Stockpile, if you hate your card, sac the zombie to get Tyramet back, etc.

    Maybe I just want Tymaret to be a playable thing. He's the king of murder! C'mon! It's like how Michael Jackson is the King of Pop; Tyramet is just as unwilling to truly die and just as bad to have around children. He should be crushing the metagame! Let's make a decklist already!
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    Re: [SCD] Necromancer's Stockpile

    Quote Originally Posted by MGB View Post
    and you can extract tons of value from it even without something like Shambling Shell.
    No, you can't. If Necormancer's Stockpile said "discard a card", I'd be all over it. Cycle a late-game Thoughtseize or Island? Awesome. But it doesn't. It says "creature". Hell, part of my joke was that you can't even discard Nameless Inversion to Necromancer's Stockpile. The only way to make use of Necromancer's Stockpile other than including poor creatures strictly for the interaction would be discarding cards that you actually want to cast.
    Quote Originally Posted by sdematt View Post
    tits.

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    Re: [SCD] Necromancer's Stockpile

    Quote Originally Posted by TsumiBand View Post
    With Tymaret, the Murder King you do have kind of a derpy engine thing going on, I suppose? Discard Tymaret to Stockpile, if you hate your card, sac the zombie to get Tyramet back, etc.

    Maybe I just want Tymaret to be a playable thing. He's the king of murder! C'mon! It's like how Michael Jackson is the King of Pop; Tyramet is just as unwilling to truly die and just as bad to have around children. He should be crushing the metagame! Let's make a decklist already!
    I just want to play him because he looks like GiantDad.
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    Re: [SCD] Necromancer's Stockpile

    Quote Originally Posted by Richard Cheese View Post
    I just want to play him because he looks like GiantDad.
    That's uncanny.

    I do like me some Tymaret though. Blow up Goblin Guides after chumping a durdle/durdle monster? Check. Chump block a thing and come back later? Check. Look like a weirdo, I guess? Check check.
    Quote Originally Posted by Dissection View Post
    Creature type - 'Fuck you mooooooom'
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    EDIT: Tsumi, you are silly.

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    Re: [SCD] Necromancer's Stockpile

    Quote Originally Posted by TsumiBand View Post
    That's uncanny.

    I do like me some Tymaret though. Blow up Goblin Guides after chumping a durdle/durdle monster? Check. Chump block a thing and come back later? Check. Look like a weirdo, I guess? Check check.
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    Re: [SCD] Necromancer's Stockpile

    I've been wanting this card to work!

    Some other thoughts:
    -this seems to fit decently into the Vengevine / Gravecrawler / Carrion Feeder shell as it lets you discard your Vengevines while drawing a card
    - Vengeful Pharoah was an interesting card I saw to play with this. Discard the Pharoah to Stockpile, kill their Delver / Goyf seems decent
    - Maybe we can finally make a deck worth playing 4x Squee?

  17. #17
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    Re: [SCD] Necromancer's Stockpile

    As the undisputed king of Vengeful Pharaoh in Legacy, I can say that Necromancer's Stockpile is far worse than Phyrexian Arena. What kills this card is having to sink two mana into it with each activation. The best value you could get from it would be dumping Squee every turn, but that kind of mana-to-draw ratio doesn't cut it these days. Graveyard strategies have been getting progressively pushed out of playability, and any kind of incremental-advantage deck built around Necromancer's Stockpile is going to rely heavily on the graveyard. You can build a deck around it, but that deck won't be better than the format's marquee graveyard decks, yet it will still get hosed by Rest in Peace and Terminus.

  18. #18

    Re: [SCD] Necromancer's Stockpile

    Quote Originally Posted by maharis View Post
    About the only way I see this card working is with the Shambling Shell engine — you get a 2/2, dredge 3, get your card back. I'm not sure if there's a deck that wants to do that but doesn't already have a better way to do it. But you can Entomb or Green Sun's Zenith for half the engine, so maybe there's some way to break it.
    I agree with this man. The way that you make this card work is you play it with Dredge. You discard the dredger as part of the cost, meaning you get to replace your draw with dredge. At that point, it basically reads:

    "1B: Reveal a card with Dredge X in your hand. Mill X cards. If it was Shambling Shell you revealed, also get a 2/2 zombie."

    That's probably a piss poor use of Dredge in Legacy, since you have far more powerful ways of filling your yard. However, in Modern, this might actually be one of the best ways to grind out value from your yard. You have lots of ways of making this kind of thing work for value:

    1. Re-animators like Vengevine, Gravecrawler, Bloodghast, Nether Traitor

    This kind of goes without mentioning, but all of these cards are good with Stockpile. They give you value out of the yard, whether you Stockpiled them or Dredged them there. I can see setting up a turn 5 play where you Dredge a stockpile, drop a land, and end up bringing a bloodghast, a crawler, and a vine back into play to quickly wreck face. Thats not necessarily unplayable. The other nice thing is that none of these cards are terrible hard casts either, particularly Gravecrawler and Vine, so you can play around yard hate by just playing as an aggro deck.

    2. Scourge of Stromgald + Nameless Inversion

    Another yard-based interaction good with Dredge-Pile is using Scourge to nuke your opponents repatedly with Inversion. Admittedly, this takes some setup, and there very few other Knights that would be worth using in a deck like this.

    3. Vengeful Pharoah

    This is a wonderful card that doesn't see much play. I don't really like it as removal because the opponents gets to choose when it goes off. So, will they hit you with that 3/4 Goyf when Pharaoh is in the yard? Of course not! In the meantime, Goyf is a big fat wall stopping your Zombies from getting in. You have accomplished very little other than preventing him from attacking until the attack is going to be lethal, or he has an answer for Pharaoh.

    The nice thing about all of these interactions is that they can be protected as a yard strategy by things like Ground Seal, which also stops opposing yard based decks. Of course, Rest in Peace is pretty bad.

    I dunno, my impression at the moment is that this card is at least one powerful interaction away from being a good deck.

    EDIT: Here's an existing Dredgevine deck that might be a worthwhile starting place:

    http://sales.starcitygames.com//deck...p?DeckID=71457

    What does this deck look like if you switch out some number of Grisley Salvages and Faithless Lootings for Stockpile?

  19. #19

    Re: [SCD] Necromancer's Stockpile

    One cool interaction between vengeful Pharaoh and necromancer's stockpile happens at instant speed. So after they declare attack you can ditch him draw a card and put him back on top. So he can function as real removal once an ld a attack deterant till they can deal with him, or present lethal. A vengeful pharough could very easily beat a deck like RUG that has a very limited amount of threats.
    But perhaps I'm overselling myself on a cute interactiom
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  20. #20

    Re: [SCD] Necromancer's Stockpile

    Quote Originally Posted by sjmcc13 View Post
    Same, you need a card that can come back to your hand to get any real value out of this, and even then it is to slow. now if Squee was a zombie... nah still to slow.

    Now in modern it might be fun, but Legacy If I want to dredge, I will just play dredge, and it has better options.
    Zombie tribal fans should just accept that Dredge and all its variants are the zombie decks in Legacy and move on with it.
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