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Thread: Magic Origins

  1. #121
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    Re: Magic Origins

    Quote Originally Posted by Barook View Post
    On a slightly off-topic note: How can I prevent that PoS site of Wizards to automatically switch to German every time? It irritates me greatly and drives me insane.
    This! A 1.000 times this!
    The seven cardinal sins of Legacy:
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    2. Argue that banning Force of Will would make the format healthier.
    3. Play Brainstorm without Fetchlands.
    4. Stifle Standstill.
    5. Think that Gaea's Blessing will make you Solidarity-proof.
    6. Pass priority after playing Infernal Tutor.
    7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).

  2. #122

    Re: Magic Origins

    Quote Originally Posted by Julian23 View Post
    This! A 1.000 times this!
    Welcome in the club

    @Dragon, he looks cute, good in Dragon Stompy but utterly bad every where else. Wont see Modern play (which influences the price).

    Greetings,
    Kathal

  3. #123
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    Re: Magic Origins

    Quote Originally Posted by Kathal View Post
    @Dragon, he looks cute, good in Dragon Stompy but utterly bad every where else. Wont see Modern play (which influences the price).
    It's probably going to see alot of Standard play. Expect it to be expensive for a while.

  4. #124
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    Re: Magic Origins

    Quote Originally Posted by Barook View Post
    It's probably going to see alot of Standard play.
    It may very well be solely responsible for getting me back into Standard. Now I just have to see what the rotation schedule looks like...
    Quote Originally Posted by sdematt View Post
    tits.

  5. #125

    Re: Magic Origins

    Quote Originally Posted by iamajellydonut View Post
    It may very well be solely responsible for getting me back into Standard. Now I just have to see what the rotation schedule looks like...
    It'll be around for 12 months or so. I can easily see a BR Dragons list being the bomb for the early rotation stuff.

  6. #126

    Re: Magic Origins

    That Dragon is so awesome that I forgot what I came in here to complain about.

    If only this happened more often, we could save the Internet!

  7. #127
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    Re: Magic Origins

    Enthralling Victor 3R
    Creature - Human Warrior U
    When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn.
    3/2

    Maybe some potential? It only costs 4 (not 5 like Zealous Conscripts)? What would it steal that could be potentially useful? Combine with sac effects?

  8. #128
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    Re: Magic Origins

    I'd jam it all day if the card itself had haste or something, but vanilla he's mediocre.
    Quote Originally Posted by sdematt View Post
    tits.

  9. #129
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    Re: Magic Origins

    Quote Originally Posted by iamajellydonut View Post
    I'd jam it all day if the card itself had haste or something, but vanilla he's mediocre.
    So it's not going to live and die so it can live again

  10. #130
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    Re: Magic Origins

    Quote Originally Posted by Cire View Post
    So it's not going to live and die so it can live again
    You, know, I almost finished that in all caps.
    Quote Originally Posted by sdematt View Post
    tits.

  11. #131
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    Re: Magic Origins

    I'm suprised nobody has talked about Jhessian Thief yet:



    Yes, Mentor might be better in decks running white, but thing is: Unless you slam down a fatty, it makes combat math really tricky since it can kill smaller creatures with spell support, generating CA even when it isn't connecting. But when it connects, it feeds you with more spells, making it in return more effective. While it's hard to say how good it actually is in games (let alone Legacy), I would definitely keep an eye on this since it's an engine that synergizes with itself - and those kinds of cards tend to be on the strong side historically.

  12. #132
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    Re: Magic Origins

    Quote Originally Posted by Barook View Post
    I'm suprised nobody has talked about Jhessian Thief yet:



    Yes, Mentor might be better in decks running white, but thing is: Unless you slam down a fatty, it makes combat math really tricky since it can kill smaller creatures with spell support, generating CA even when it isn't connecting. But when it connects, it feeds you with more spells, making it in return more effective. While it's hard to say how good it actually is in games (let alone Legacy), I would definitely keep an eye on this since it's an engine that synergizes with itself - and those kinds of cards tend to be on the strong side historically.
    I mean, it's a Cold-Eyed Selkie that is subject to opponent choice. There's not too much to get excited about.
    Quote Originally Posted by sdematt View Post
    tits.

  13. #133
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    Re: Magic Origins

    Quote Originally Posted by iamajellydonut View Post
    I mean, it's a Cold-Eyed Selkie that is subject to opponent choice. There's not too much to get excited about.
    It's far worse in terms of card draw than Selkie. Selkie is unblockable against most of the format. Selkie draws extra cards if it's been pumped somehow.

    But yea, agreed that it's not too exciting.
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    You don't get to play the most powerful cards in the format and then bitch when someone finally says no. You also don't get to bitch that it's not fun when someone finally tells you no instead of voyeuristicly watching you masturbate with Cantrips.

  14. #134
    bruizar
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    Re: Magic Origins

    Quote Originally Posted by Barook View Post
    I'm suprised nobody has talked about Jhessian Thief yet:



    Yes, Mentor might be better in decks running white, but thing is: Unless you slam down a fatty, it makes combat math really tricky since it can kill smaller creatures with spell support, generating CA even when it isn't connecting. But when it connects, it feeds you with more spells, making it in return more effective. While it's hard to say how good it actually is in games (let alone Legacy), I would definitely keep an eye on this since it's an engine that synergizes with itself - and those kinds of cards tend to be on the strong side historically.
    Haters be damned, this card is nuts

  15. #135

    Re: Magic Origins

    Quote Originally Posted by bruizar View Post
    Haters be damned, this card is nuts
    There's a home for it in Modern, sure, but I can't find myself too excited about it in Legacy. If it was a 1/4, then maybe, as it can block both Tasigur and most Goyfs to some reasonable success.

  16. #136

    Re: Magic Origins

    Quote Originally Posted by Darkenslight View Post
    There's a home for it in Modern, sure, but I can't find myself too excited about it in Legacy. If it was a 1/4, then maybe, as it can block both Tasigur and most Goyfs to some reasonable success.
    I doubt it will see play in Modern, since the body is to small compared to Goyf and co and it brings not enough value. The only modern deck where I see it playable is Grixis Midrange, since it offers you another value card besides Pyromancer (and I doubt even there it would be good).

    Greetings,
    Kathal

  17. #137
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    Re: Magic Origins

    It's three mana and draws 1 card if it connects with an opponent ... meh. If it drew one for attacking instead of damahe, was 1U or drew cards equal to the damage dealt to a player, I would be more interrested
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  18. #138
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    Re: Magic Origins

    [Name currently untranslated] 2U
    Creature - [?] U
    Flash
    When ~ enter the battlefield,Change the target of target spell or ability to ~.
    1/4

    Blue Spellskite that doesn't give you the option of free activation, only works once, has 1 power and flash.

  19. #139

    Re: Magic Origins

    Quote Originally Posted by Cire View Post
    [Name currently untranslated] 2U
    Creature - [?] U
    Flash
    When ~ enter the battlefield,Change the target of target spell or ability to ~.
    1/4

    Blue Spellskite that doesn't give you the option of free activation, only works once, has 1 power and flash.

    This + Cavern of Souls in Vintage!

  20. #140
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    Re: Magic Origins

    Quote Originally Posted by Lemnear View Post
    It's three mana and draws 1 card if it connects with an opponent ... meh.
    This.
    the problem with Prowess is you need a card advantage engine to make it work, since you need to have strong selections of Creatures and Non-creature spells in order to trigger prowess, with tlands that means splitting your deck into 3 sections.

    If you already have an active card advantage engine, then this does little. if you do not it is a 1/3, sometimes a 2/4, that gets blocked by the bigger things your opponent has in play since you opponent it likely to have a 3+ toughness blocker so only bluffing 1 trigger it not enough.

    All the "when I get through draw a card" creatures that are "good" have some form of evasion, so they have a real chance of the ability triggering.

    This gal will be a 1/3 prowess for 3 too often, and that is to much mana when there is already a 1/3 prowess for 2.

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