The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
That Dragon is so awesome that I forgot what I came in here to complain about.
If only this happened more often, we could save the Internet!
Enthralling Victor 3R
Creature - Human Warrior U
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn.
3/2
Maybe some potential? It only costs 4 (not 5 like Zealous Conscripts)? What would it steal that could be potentially useful? Combine with sac effects?
I'm suprised nobody has talked about Jhessian Thief yet:
Yes, Mentor might be better in decks running white, but thing is: Unless you slam down a fatty, it makes combat math really tricky since it can kill smaller creatures with spell support, generating CA even when it isn't connecting. But when it connects, it feeds you with more spells, making it in return more effective. While it's hard to say how good it actually is in games (let alone Legacy), I would definitely keep an eye on this since it's an engine that synergizes with itself - and those kinds of cards tend to be on the strong side historically.
I doubt it will see play in Modern, since the body is to small compared to Goyf and co and it brings not enough value. The only modern deck where I see it playable is Grixis Midrange, since it offers you another value card besides Pyromancer (and I doubt even there it would be good).
Greetings,
Kathal
It's three mana and draws 1 card if it connects with an opponent ... meh. If it drew one for attacking instead of damahe, was 1U or drew cards equal to the damage dealt to a player, I would be more interrested![]()
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[Name currently untranslated] 2U
Creature - [?] U
Flash
When ~ enter the battlefield,Change the target of target spell or ability to ~.
1/4
Blue Spellskite that doesn't give you the option of free activation, only works once, has 1 power and flash.
This.
the problem with Prowess is you need a card advantage engine to make it work, since you need to have strong selections of Creatures and Non-creature spells in order to trigger prowess, with tlands that means splitting your deck into 3 sections.
If you already have an active card advantage engine, then this does little. if you do not it is a 1/3, sometimes a 2/4, that gets blocked by the bigger things your opponent has in play since you opponent it likely to have a 3+ toughness blocker so only bluffing 1 trigger it not enough.
All the "when I get through draw a card" creatures that are "good" have some form of evasion, so they have a real chance of the ability triggering.
This gal will be a 1/3 prowess for 3 too often, and that is to much mana when there is already a 1/3 prowess for 2.
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