
Originally Posted by
Wanderlust
I'm not a fan of Seat of the Synod in this configuration of the deck. The only tutor for it main is Trinket Mage, which costs U itself anyways - even with a Brainstorm in hand and our only blue source being Cavern of Souls, Trinket Mage can usually just tutor up Mox Opal for the same effect. As for the 5 fetches: the compromise to make room for the 5th is moving Karakas to the board - so we give up a sideboard slot but increase the number of shuffle effects for Top and Brainstorm and increase the virtual number of lands that can produce any color we need. The value lost by filling that 1 sideboard slot with Karakas is a concern, though, especially given how easily this deck can access silver bullets, and it's something I've debated with .dk numerous times (although I believe he is running Academy Ruins instead of a 5th fetch). As for basic island: I'm a fan of 2 basics in the deck to be able to play around Price of Progress, Blood Moon, and Back to Basics. I usually run 2 plains, but .dk convinced me to try the basic Island for a while. So far it's been fine - hasn't caused any problems - although I'm wary of the possible scenario of, say, an opponent Wastelanding our white source and the Island sitting there not casting Auriok Salvagers. So the jury is still out on the basic island for me until I get in more games with it.
STP can kill threats out of Eldrazi and Reanimator, Prowess-protected Monastery Mentors, Goyfs, Anglers, Serra Avengers, Germ tokens, Thalias with Jitte or SoFi equipped, Infect creatures protected by Invigorates or Pendelhavens, etc etc etc that Pyrite Spellbombs/Ballistas can't. EE and Aether Spellbomb are only reasonable in some of those scenarios - for example, neither is ideal against Monastery Mentor.