I get the arguments about DRS being too strong, but I am so uneasy about the idea of banning a 1/2 creature with summoning sickness.

I also think the raw power of other one-drops is underestimated. Mom and Lackey are the big ones, maybe also Goblin Welder. If DRS was gone and there was a metagame shift to bring those kinds of cards to the forefront, we would still be in the same position of "don't let them untap with this 1-drop"

DRS's casting cost makes it flexible enough to be ubiquitous, and the printing of cards like Leovold that synergize with it amplify its power. But it's still a 1/2 creature that you have to untap with. And when you untap with it, it's not like the game is just over.

Honestly I think Miracles did a lot more to speed up the format than DRS. People were trying to win before CB lock could get set up. And miracles dominated the late game so much that no other deck could compete in that space.

Look what Reanimator became. I mean if there was ever a deck that should've feared DRS it was that... and instead they just Chancellor you and then play Griselbrand before you even draw a card.

A greater variety of fair/long-game decks should be good for the format.