For the Rhino slingers out there, currently i have settled for the following 75. Pushing real hard to stay on 60 cards main.

Hits:
2x DRS for Compensating for 21 lands and not being bad against reanimator, storm and the likes.
1x Karakas, to be randomly awesome vs SnT and Reanimator
1x DLD, just to to present a big lifelink endgame.
2x Sylvan and 2x Truths, the cards are just straight gass, flattening the build a bit the game should make it more straightforward and not durdling around. We might lose Library to Deed, but at least we can draw some extra cards out of it if needed (and if possible).
1x QPM, cus screw Stoneblade and DnT.
2x Abrupt Decay, since we have Vindicate and QPM as well.
4x Path to Exile, (and 1x Vindicate). This is probably the best configuration i have played against RG Lands. Ramping into basics while keeping of Marit Lage until we start pushing with Sigarda (dodges Maze) and Siege Rhino (drain life). Vindicate on Maze can also ensure to push thru some damage. Using Deed and Decay on Mox/Exploration/Molten Vortex is fine to. Therapy can call Crop/Gamble. If they are tapped out Crop is a better call, but with untapped mana i'd rather call Gamble. Discard is not ideal against RG Lands, but at least there are targets to call for Therapy. Plus we need the sac outlet's for Veteran Explorer anyway. Eating Veteran Explorer and DRS when you go for Scooze (aiming at 5 toughness) can also be very strong vs Lands. That way they can't PFire the Scooze and you eat all their shit from the grave. Postboard Surgical, Extirpate and Pithing Needle. Hitting PFire or Dark Depths drastically increase chances to win the MU. Choosing which one to hit first really depends on how the game develops. Surgical on PFire into DRS can be really strong. But sometimes you gotta bait out the Loam dredging DD into the yard. In cornercases i have hit Loam when they open to greedy. Also postboard i leave in Deed, but board out Decay. If they have Molten Vortex out a deed can save your life, plus hitting Mox, Exploration and Manabond will slow down the game for them. After some intense nights of testing against a friend of mine he confirmed that this deck (Pre ban) was one of the most difficult decks to play against.

Kicks:
Courser, since that card was really awesome with Top, it might as well be with Library. But i don't believe we could hold either one of them for that long on the field. And i am done durdling around.
Thragtusk, i think we have enough life-gain in the build. With Miracles gone the LtB ability might not be that interesting anymore.
Meren + Dryad Arbor: no more durdling.

Misses:
Lost Legacy, this one i am not sure. It might help against combo, but i don't know. Also i do not own them (yet).
Progenitus, or at least, a solid answer against the card. I really think that Elves is gonna jam the read, reading the Elves thread. Blessed Alliance was mentioned, but the question is, can we keep the board clear for the card to work?
21 Lands, can i get away with it? The consensus was cutting Volrath's Stronghold and with it, Primeval Titan. On the other hand, 4 Veteran Explorer and 2 DRS also carry their weight.

In the end, not all that "different" from what it was, but just some tweaks to improve the aggressiveness. I really want to push the mid-range game with this build and try to avoid going long. So i have cut all the durdly cards as much as possible. The only card still in there is Eternal Witness (and Nissa to a lesser extend), but there has been so many occasions where GSZ into Witness, into some non-creature card has been vital to stay in the game or force a hole in the defense, with other words, turning a GSZ into say Surgical Extraction can be all we need in situations.


4x Veteran Explorer
2x Deathrite Shaman
1x Qasali Pridemage
1x Scavenging Ooze
1x Eternal Witness
1x Tireless Tracker
4x Siege Rhino
1x Sigarda, Host of Herons
1x Dragonlord Dromoka

4x Green Sun's Zenith
2x Painful Truths
2x Sylvan Library

4x Cabal Therapy
3x Pernicious Deed
4x Path to Exile
2x Abrupt Decay
1x Vindicate

1x Nissa, Vital Force

1x Karakas
1x Phyrexian Tower
3x Forest
2x Plains
2x Swamp
2x Bayou
2x Savannah
1x Scrubland
4x Verdant Catacombs
3x Windswept Heath

//Sideboard
1x Containment Priest
2x Ethersworn Canonist
1x Gaddock Teeg
1x Extirpate
2x Surgical Extraction
3x Thoughtseize
1x Reclamation Sage
1x Golgari Charm
1x Toxic Deluge
1x Damnation
1x Pithing Needle