Quote Originally Posted by Leshrac82 View Post
Ok, that's fair - maybe it is slightly closer to 12post than to NicFit, but i think it's somewhere in the middle. This seems to be my big problem to find more players to play this deck: It's too much like a 12post deck for NicFit players, and it's too much like a NicFit deck for 12post players, and so most players either don't even want to try it, or even if they are very good with either NicFit or 12post might lack the experience to be successful with this. I played a ton of games with this and earlier versions, and when i started that i didn't have any real experience with either 12post or NicFit, so i had to figure out what worked best without prior experience (and as a result, whenever i try a real 12post or NicFit deck, it doesn't really work for me).

Maybe i just need to put up more relevant results with it. I finally opened a Magic Online account today, just have to get the cards now, that will probably take a few days. If things work out i can maybe get some results in Magic Online leagues. If things don't work out i probably just burned some money - it definitely feels a little risky, since neither 12post nor NicFit put up any results on Magic Online, but i guess we will see.

Lingering Souls out of the sideboard just keeps overperforming for me. The main reason it is so good: Nobody expects it, they usually expect one big creature. Souls have killed a lot of Planeswalkers for me, they buy time against creatures including Delver, and occasionally they have killed an opponent for me. Titania is good for similar reasons, with the added option to bring back an important land when i really need it (usually Eye of Ugin when i have a lot of mana and that's already gone) and in general more synergy with the rest of the deck.
Yeah. Souls was also great at stopping Diabolic Edicts out the wazoo from Czech Pile, which are typically very good against this sort of deck, since it likes to go tall rather than wide. Titania honestly was great even just as a nuclear deterrent for Wasteland.

I do think that the deck falls into a strange / unique place for its playstyle requirements, and I honestly think that is most of my issue with it -- partially an unwillingness to start over with something "new," and partially a lack of comfort in the tools employed. Pernicious Deed is a warm, fuzzy blanket to me anymore and I'm loathe to leave it behind -- I messed around with a couple other decks recently, and all of them were having issues with TNN. I was talking to a friend about that the other day -- it's amazing how "yeah, that's life," he was about True-Name. I was like, shouldn't you like...have answers to this? And apparently most of the format thinks it's fine that if True-Name resolves, you just flat out have to race it or sustain through it somehow. It just dumbfounded me to realize how much easier of a time we have with TNN than most of the rest of the format.

I'll definitely be interested to hear how your development goes, though -- please keep us posted. Just because there are those of us old dogs who can't/won't learn new tricks doesn't mean that newer generations of Nic Fit players wouldn't find merit in your work -- just gotta get to them before they become too set in their ways, I guess!