
Originally Posted by
Qweerios
Why so many basic lands in this deck? I understand why you would want 1 Plains and 2 Islands but not Plains#2 and Island#3-4. The second Plains only casts Council's Judgment (1-of?). Only in versions with multiple Verdicts do I see the use for it. As for the 3rd Island, it mostly casts Snapcaster into Counterspell which is pretty narrow. Why not additional fetches, duals, or even Wastelands (Land hate is our weakness) instead of superfluous amounts of basic lands?