Quote Originally Posted by Fourbirr View Post
Wow, that are pretty aggressive ways to deal with S&T. Poor D&T opponent :-)

Actually, I share the same boarding plan against combo at the exception that against TES, S&T or BR Reanimator, I like to keep TSH/Tuktuk for their Petal, Chrome Mox, or LED.

Your removal suit seems quite overloaded and super ready, but I wonder what did you cut to have that much space. Could you edit your post and add your list and sideboard?
Someone extrapolated most already but here goes

23 Land
4 Wasteland
4 Rishadan Port
7 Fetch
3 Mountain
3 Cavern of Souls
2 Badlands

10 Spells
4 Aether Vial
3 Tarfire
2 Pyrokinesis
1 Warren Wierding

27 Creatures
4 Lackey
4 Matron
4 Ringleader
3 Warchief
1 Chieftan
1 Tuktuk Scrapper
1 Goblin Sharpshooter
1 Siege Gang Commander
1 Kiki Jiki
1 Goblin Settler
1 Goblin Piledriver
2 Gempalm Incinerator
1 Krenko, Mob Boss
1 Skirk Prospector
1 Flex (sparksmith, rabble, depends on mood)

Sideboard
3 Thoughtseize
3 Cabal Therapy
2 Surgical Extraction
1 Grafdigger's Cage
1 Red Elemental Blast
1 Tuktuk Scrapper
1 Earwig Squad
1 Engineered Plague
1 Stingscourger
1 (can never remember)

My big cuts (compared to many lists) are only playing one piledriver, and zero MWM. I like a wider variety of finishers than a pile of drivers, and don't think we need MWM. In most places we want him, pyrokinesis or Weirding is better, and they are both good at times where he's bad as well. I think of the deck like a late midrange deck. Cheap removal+value creatures. MWM is a speed bump/crutch that I don't think we really need.