Someone extrapolated most already but here goes
23 Land
4 Wasteland
4 Rishadan Port
7 Fetch
3 Mountain
3 Cavern of Souls
2 Badlands
10 Spells
4 Aether Vial
3 Tarfire
2 Pyrokinesis
1 Warren Wierding
27 Creatures
4 Lackey
4 Matron
4 Ringleader
3 Warchief
1 Chieftan
1 Tuktuk Scrapper
1 Goblin Sharpshooter
1 Siege Gang Commander
1 Kiki Jiki
1 Goblin Settler
1 Goblin Piledriver
2 Gempalm Incinerator
1 Krenko, Mob Boss
1 Skirk Prospector
1 Flex (sparksmith, rabble, depends on mood)
Sideboard
3 Thoughtseize
3 Cabal Therapy
2 Surgical Extraction
1 Grafdigger's Cage
1 Red Elemental Blast
1 Tuktuk Scrapper
1 Earwig Squad
1 Engineered Plague
1 Stingscourger
1 (can never remember)
My big cuts (compared to many lists) are only playing one piledriver, and zero MWM. I like a wider variety of finishers than a pile of drivers, and don't think we need MWM. In most places we want him, pyrokinesis or Weirding is better, and they are both good at times where he's bad as well. I think of the deck like a late midrange deck. Cheap removal+value creatures. MWM is a speed bump/crutch that I don't think we really need.
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