Went to a small tournament this past Saturday and decided to try out some Foundry Inspectors. Here's the list:

4 Ancient Tomb
4 City of Traitors
4 Wasteland
4 Mishra's Factory
2 Inventor's Fair
2 Karakas
4 Foundry Inspector
4 Steel Overseer
4 Walking Ballista
4 Arcbound Ravager
3 Vault Skirge
3 Phyrexian Revoker
2 Hangarback Walker
1 Lodestone Golem
4 Chalice of the Void
4 Thorn of Amethyst
4 Lotus Petal
3 Mox Opal

Sideboard:
4 Leyline of the Void
4 Ensnaring Bridge
2 Ratchet Bomb
2 Spellskite
2 Sorceror's Spyglass
1 Lodestone Golem

Went 4-0-1 with the draw being an intentional draw.
Beat D&T, UB Smallpox, Dragon Stompy and UBr Tezzerator
Drew against Deadguy Ale.

The Foundry Inspectors performed way above expectations. Whenever I had Inspectors in play, it felt like I was playing a totally different deck and the plays I were making were just making my opponents visibily frustrated. The Inspector makes hands that only have a City and a non-sol land hand a lot more keepable since you can go Turn 1 chalice or thorn, turn 2 Inspector and if you have a petal or a mox, then you can play another two drop and on turn 3, you can keep on playing out your hand on a non-sol land which is really important. Obviously you'd get owned by Wasteland but with or without Inspector, Wasteland would own you regardless. If anyone is still playing this deck, definitely give Inspectors a shot before you decide on switching decks.

Because of how insane the Inspectors felt, I think that I'd want to have a Jitte in the 75 somewhere since you can actually cast your equipment with Thorns in play.

Some highlights from the tournament:
- Dragon Stompy opponent actually realized that Chalice on 2 would lock me out of the game. I was hoping that people wouldn't have seen that.
- Game 3 against Dragon Stompy, I'm trying to stop him from landing turn 1 Blood Moon and I only have a Revoker I can play so I decide to name Simian Spirit Guide instead of Chrome Mox and that just locked him out of the game as he kept a no lander with 4 Spirit Guides in hand.
- Had multiple hands where I was able to play out my hand on turn 2-3 with an Inspector in play and my opponents scooping because I went too wide and they couldn't deal with everything.