just talk about merits of each.
pros
angel -> gets through chalice, gets through double removal.
cerberus -> 6/5 unblockable (sorta), wraith adds to better maindeck as a cycle effect
mimeoplasm -> all are black/green, which might enable some sb stuff. if ballista is in hand when milling deck, you can play it to generate a zombie.
dark dwellers -> not sure why anyone would play this
cons
angel -> clunky outside of combo
cerberus -> loses to chalice on 1, # of street wraiths in deck determines how many removal spells you can play through
mimeoplasm -> loses to leyline of sanctity
feel free to add to it.
for a list with pact and chancellor check hareruya, i think there's one over there.
-rob
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