Another 5-0 with Steel Stompy
Here's my current list:
Faced:
D&T
Reanimator
TurboDepths
Reanimator
Painter
I loved the Primer by Sisyphos and wholeheartedly agree with Quadich's feedback. Except for the Crucible of Worlds part, since I have not tested. That said, I wouldn't agree that the best way to stabilize vs. lands is by dropping Crucible, since they can drop multiple lands per turn with Exploration. I think Thorn is a much better answer for slowing them down - and Thorn can constrict your Crucible even more.
I tested Karn and... I'm convinced that's not what I want for my 4-drop. I usually either couldn't cast because I had landed a Thorn earlier, or I would have other things to cast that were actually better because they would help me win the game and Karn wouldn't.
I think Karn needs to go on a shell that doesn't have Thorns, so perhaps it may be a spin-off archetype, but I'm convinced not this one.
Started playing this deck on and off ever since Amadeus made it popular and only in the most recent weeks have I learned how to play it and performed better with it. One of the most valuable lessons so far is to strategize when to play Steel Overseer. I used to play it on Turn 1 almost as an auto play, and now I know that's probably the wrong pay on a vacuum. One wants to protect that card as much as possible and most of the times the creature played on turn 1 is either something I'm willing to lose to removal, or a Vault Skirge. I also noticed that opponents tend not to kill Skirge on the spot, which seems intuitive, but I think that's the crux of their eventual loss.
I will keep playing this deck as long as it keeps me winning :)
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