Quote Originally Posted by aslidsiksoraksi View Post
was thinking maybe something like

4 painter
4 recruiter
3 canonist
2 lavaman
2 welder
1 heretic

4 grindstone
4 petal
4 copter
1 bridge

1 moon

3 tutor
4 pyroblast
1 REB

2 Karn

3 city
4 tomb
2 plateau
6 fetch
3 mountain

+1 other creature (4th canonist, 3rd lavaman, 3rd welder?)

thoughts?

I do think Karn is maindeckable, he can crew thopter as well, and gives us that much more reach. ideally our midrange monster would be recruitable/tutorable, but I feel like he's good enough to be worth it without that
I think that looks pretty good. Essentially I will just be putting a canonist and a red blast from the maindeck to the board although I think I might switch out the 4tj canonist for a revoker. I think the last creature in your list should be the simian spirit guide. I don’t think I would go lower than 5 fast mana. If it’s not good game 1 you can always take it out for games 2 and 3.