Quote Originally Posted by Stevestamopz View Post
I disagree with the above posts. 3 Marshall and 4 Drivers is perfect for Goblins gameplay; bit of mana-denial, bit of removal, all of a sudden you explode onto the board thanks to a Ringleader and a Warchief. It's been 6 years since that plan was effective but now it actually has a chance.

I would certainly go up to 4 Gempalms though, that card is an essential engine piece of Goblins in a world without Deathrite.
Piledriver wasn’t played as a four of 6 years ago. It’s been awhile since that’s been the case.

The issue with running that many is you drop some pile drivers, ok, but depending on the board state you cannot profitably attack. Thalia can just stonewall him. Or he just gets chumped.

I’d rather wait to hit a matron or ringleader one of our top end cards, siege/krenko/Kiki and just bust the game wide open. I find with x2 Krenko, he is closing out games alongside a haste lord In one big turn, usually right after I’m able to find whatever toolbox I need. The grindy attrition game is going to give us he best chance to win in most matchups.