
Originally Posted by
Fox
Restarting the stats again post-Probe/DRS ban. Four round event meta consists of UWRb miracles (one Sea, 2 SB Thoughtseize, 1 Notion Thief) x1, RUG Delver x2, Team America x1, BUG Thresh x1, Turbo Depths x1, UR Delver x1, Merfolk x1, DnT x2, EsperBlade shenanigans (Academy Ruins) x1, EsperBlade x1.
R1 vs miracles 0-2. Counterbalance oracle: UU win the game. I'm going to toss out all games against Counterbalance combo because UW can't beat that card without running it. A separate tally will be kept, but there's little point pretending any card not called CB competes.
R2 vs BUG Thresh: 2-0. Able to play around Stifle and Daze both games and hit enough white cards to 'duress' blue out of their hand while controlling the board; eventual win via unchallenged blue cards (Standstill/Teferi/Azcanta mix).
R3 vs Team America: 1-2. Same concept as previous game. Both mull game 1 but they get there. Win mull to 6 game 2. Lose mull to 6 game 3. Favorable matchup due to their lack of burn but too many mana-screw mulls; close games though.
R4 vs EsperBlade: 2-0: Game 1 they technically lose to Mentor, but Teferi/Azcanta/Standstill are all on board at same time. Game 2 opponent can't find Fetchlands and tap down 3 duals for TNN to which I respond with B2B; Mentor outraces and Portent target them puts game way out of reach. Their deck no longer has DRS and doesn't really put down credible threats until 3 mana; very easy to Standstill once and win off the back of the draw 3 if you ever StP the SFM. Opponent got a little ticked off game 1 because I didn't play for the Mentor win (which would have been quicker), but there really wasn't anywhere near enough pressure to abandon a completely safe win by default (outdraw them 4:1 each turn, not counting Standstills) while they were stuck on land topdecks, Batterskull bouncing/recast, and Lilly-otV.
Overall record 2-1. Counterbalance tally: 0-1. I've been happy with cutting down to 1x Fluster in the board. Will probably cut another card from board to get Blessed Alliance #2 (8-9 copies of TNN over last three rounds) and simultaneously achieve better positioning vs Burn and Goose.