I personally think Chalice of the Void decks are good only if they have multiple options of turn 1 to play good spells and/or if they can play any of their cards between first and second turn. It is the case of Dragon Stompy, which is to my view a control deck nowadays
and has the nice Simian Spirit Guide which ables it to play a lot of cc3 killing-cards on turn1
(Blood Moon, Magus of the Moon, Trinisphere, Chalice of The Void)
and card disadvantage is sometimes good because their strategy is also based on Ensnaring Bridge.
I think Mono-U with Chalice of the Void would be too inconsistent.
Actually I was thinking of something like that:
3 Mutavault (can be trasformed into a Construct with Retrofitter Foundry and with also Crucible of Worlds it becomes quite funny)
2 Ancient Tomb
2 Wasteland
2 Seat of The Synod
2 Flooded Strand
3 Polluted Delta
6 Island
4 Chrome Mox
4 Retrofitter Foundry
1 Pithing Needle
1 Crucible of Worlds
2 Grindstone
3 Painter's Servant
2 Zahid, Djinn of the Lamp
3 Whirler Rogue (whose Thopters can be converted into Constructs with Retrofitter Foundry)
4 Brainstorm
3 Ponder
2 Whir of Invention
4 Force of Will
1 Flusterstorm
1 Dismember
2 Standstill
3 Reverse Engineer
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