In theory? No, bad cards are not needed. In fact, the existence of Cube as a format is proof of this. Which is why I directly point out that the only real plausible explanation of why such completely unplayable cards exist actually has nothing to do with some fabled "skill testing" or any abstract concept like that and is simply a pragmatic solution to both put out more cards, which speaks to your later point, while making the burden on design and balance teams far lighter.
Right, opening packs/boxes is almost always going to be net-negative EV, unless you can open enough to overcome the "randomness" of the distribution. Even then, it is probably a net loss if you are paying retail prices for boxes/packs. In this way, Wizards does indeed cater to the Scalper/Business/Collector segments. You can see every set's EV here. Notice how the only real outlier is Modern Masters 1. Ixalan's value does "buck the trend" but is likely to decease once the sets are no longer in Standard.
So, to circle back around, the point of these worthless cards is specifically to limited EV. "Skill testing" is a bogus, farcical construct made up only to lighten the Design and Balance load and most importantly negatively impact the EV of the average pack in order to promote the selling of more boxes/cases.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
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