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Thread: [Deck] The Loch Ness Monster (Naya Eldrazi Slideless Slide)

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    [Deck] The Loch Ness Monster (Naya Eldrazi Slideless Slide)

    So, I've been looking at Slide again and trying to make it not suck quite so much. And I'm still at the same conclusions I reached when I announced the funeral on the old Slide thread. Slide/Witness isn't good enough anymore for three reasons: 1) creatures have advanced so much that Witness is just negative value in your deck anymore (i mean, building around a 2/1 when folks have to build to deal with 3/1 TNN just doesn't really work out), 2) Slide is too slow at three mana and no board effect anymore, that's Show and Tell wins the game with Griselbrand mana, 3) The death of stacking damage in the M10 rules changes just makes Sliding creatures not very great in general anymore.

    That said, I still think cycling has potential, and the core concepts of the engine are still really good. So I came up with this, heavily modified off some old Red lists.

    Naya Eldrazi Slideless Slide aka NESS, aka NESSie, aka The Loch Ness Monster (the part of the Loch Ness Monster will be played by Emrakul)

    Planeswalkers (4)
    4x Nahiri, the Harbinger

    Artifacts (8)
    4x Mox Diamond
    4x Chalice of the Void

    Creatures (12)
    3x Eldrazi Displacer
    4x Knight of Autumn
    3x Thought-Knot Seer
    1x Emrakul, the Aeons Torn

    Enchantments (3)
    3x Lightning Rift

    Sorceries (3)
    3x Life from the Loam

    Instants (4)
    4x Radiant's Judgment

    Lands (27)
    4x Ancient Tomb
    2x Wasteland
    1x Mossfire Valley
    1x Karplusan Forest
    2x Battlefield Forge
    1x Brushland
    1x Sungrass Prairie
    1x Plains
    1x Forest
    1x Mountain
    2x Tranquil Thicket
    2x Secluded Steppe
    2x Forgotten Cave
    1x Sheltered Thicket
    1x Scattered Groves
    2x Ash Barrens
    2x Blasted Landscape

    Sideboard
    4x Leyline of Sanctity
    4x Obstinate Baloth
    1x Sweltering Suns
    3x Abeyance
    3x Blood Sun

    I feel like this is a really strong starting point for the list, although it does have some rather obvious initial weaknesses - no graveyard interaction and it's 63 cards. I got no idea what to cut to take it down to 60. There are no duals or fetches here, which is on purpose because the painlands and the ODY filter lands are all just better in this specific deck.

    The deck has a solid plan in the face of most threats. Spells? TKS and Chalice. Artifacts/Enchantments? KoA, Cast Out, and Nahiri. Creatures? Lightning Rift, Nahiri, Sweltering Suns. Ending the game? Nahiri into Emrakul, 4 power beatdown crew. This has a great name and a lot of potential. That alone should make it work, right?

    10/16/2018 EDIT: -3 Sweltering Suns, -3 Cast Out, +4 Radiant's Judgment. Currently 61 cards.
    10/20/2018 EDIT: -1 Brushland, -1 TKS, -1 Battlefield Forge, -1 Karplusan Forest, -1 Secluded Steppe, -1 Tranquil Thicket, +2 Ash Barrens, +2 Blasted Landscape, +1 Mountain. 60 cards.
    Last edited by morgan_coke; 10-20-2018 at 10:07 PM.

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