My lack of owning mox diamonds contributes strongly to my not playing them (stupid RL price spikes!!) but its a fair suggestion. Also I was happily playing Shriekmaw until my last overhaul a couple months ago. Its so good with LLH where you can dig it back up and evoke again! I sort of miss it.
The copters are a constant struggle to keep/not keep but theyre so good vs DnT which i run into a fair amount that theyre hard to cut. Maybe just need to sideboard them and run hymns main but ::shrug:: gotta test more. Wayfarers and depths was basically my 4 flex slots, so theyll get a test drive but might go back to being more traditional cards. Wayfarer works well with mox and wasteland strategies because you can activate waste or a fetch (or both) and then use his ability while theyre on the stack and you temporarily have fewer lands . Requires careful planning/sequencing, but opponents need to choose their land drops carefully or be in a situation where they are instantly blown out with Lage
Chalice main is intriguing but it depends on having chalice/mox/land/(card to pitch to whichever mox you play) in your opener to interact with decks like ANT turn 1. Its a cool idea though, as the curve does largely start at 2 in my list. Definitely need hymns with that strategy though.
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