Quote Originally Posted by LeoCop 90 View Post
I almost mever leave comments here, but i play painter occasionally and it's hard to not get excited with new karn and goblin engineer being printed in back to back sets. I think painter now has really the potential o become tier one.

With that in mind, though, i think we should consider that one of the strengths of this deck has always been its versatility. Meaning that we are a combo deck that can also play prison, control or sometimes aggro. If we start playing too many welders/engineers and up the great furnaces count to 4, we become extremely vulnerable to graveyard hate and stuff like null rod. The same goes for cutting enlightened tutor and blood moon with it : i don't think it's wise to completely lose the angle of attack of "slam blood moon win the game".

It will be a challenge to find the right build with so many tutors at our disposal. We just need to not go too "all-in" on some stuff i think.
I very much agree here. Currently being a combo deck that doesn't care about the graveyard is pretty nice. I've had matches where I do welder shenanigans game 1, my opponent boards in random graveyard hate, then game 2 I just don't do anything with the graveyard and won anyway. It is very nice that you basically don't care about a RIP or whatever. I think engineer is a nice card in addition to what we have, but I don't think it's necessarily a card that we want to lean on. Basically my same feelings on welder, yes it can do dumb things if my Opponents don't interact with it, but if they do I don't really care and sometimes it just clears the way for my next broken thing that I do.