It would certainly make Mask better if it worked like you‘re saying, but there is a hole in the rules. The problem is a logical one of what the game object was when a player declared it an attacker. Yes all the replacement effects happen before priority is given, and all the replacement things are done in a no-priority batch.
Ensnaring Bidge isn‘t quite the right card to illustrate this concept. Most specifically E-Bridge states creatures with power greater than x may not be declared an attacker, and this has nothing to do with removing things already past declaration of attack. To illustrate: Geist of St. Traft attacking into a Bridge (2 cards in hand), defender gets whacked for 6.
Perhaps a better way illustrate the difference between the game object which was declared the attacker and what game object is treated as tapped and attacking would be this:
Suppose a card imposes a static tax on any game object over 2 power attempting to declare an attack; at no point would the Mask‘d 2/2 owner be required to pay said tax (in that combat) by flipping over into the 6/6.
Another example could be a card that has a ferocious clause and will generate 2 types of triggers, one for attacking with <4 power and a different one if the attacker was over 4 power. With the face-down 6/6 you would only get the trigger for a 2/2 stat line.
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