Quote Originally Posted by Mr. Safety View Post
I like where your thinking is going, but I think there are better options. For that mana investment there are much better cards at fighting Miracles and SnowControl.

Sylvan Library
Winter Orb
Choke


Orb requires you to have some sort of mana-denial plan, a low curve, and likely some sort of non-land mana booster (like Birds of Paradise.) Library just feeds you cards, or at least feeds you card quality with fetchlands. Choke costs an extra mana, but still does the job by locking down 2+ lands. In my experience against Snow-based decks they fetch Snow Covered Island the majority of the time, sometimes even having *only* SCI's on the field. Choke can still give you that absurd tempo-stall and let your threats take over.

On top of all that, the cumulative upkeep is really hard to work around. The goal should be to stifle opponents mana while you continue developing. If you have to pay 2 the first turn, 4 the next turn, then sacrifice your enchantment, you are stifled yourself. If you only plan on having it for 2 turns, those turns have to really count. In the right situations it might be incredible, but I'd rather have 'good/great' in all situations rather than 'crazy good in some/useless in others'.
So the thought on freyalise's radiance isn't to continuously pay the cumulative upkeep. The list I'm putting together is running several lurrus in the main, as well as unearth, which would let you just sac and replay radiance every turn since there's a good chance lurrus will stick.

Sent from my SM-G975U using Tapatalk