Creatures//5
1 Snapcaster Mage
4 Baleful Strix
Disruption//18
3 seal of fire
4 Force of Will
2 Kolaghan's Command
2 Counterspell
3 Spell Pierce
4 Lightning Bolt
Cantrips/draw//16
4 Mishra's Bauble
4 brainstorm
4 Ponder
1 Preordain
3 standstill
Lands//21
4 Mishra's Factory
1 Creeping Tar Pit
4 Volcanic Island
4 Underground Sea
4 Polluted Delta
1 Bloodstained Mire
3 Wasteland
Sideboard//15
1 Lurrus of the dream den
3 tormod's crypt
1 blue elemental blast
1 spell pierce/flusterstorm
1 kolaghan's command
2 red elemental blast
1 pyroclasm
2 gilded drake
3 thoughtseize
So the list is still very raw and unrefined, which is why i'm posting it here in the hopes people will help me refine the deck. For instance, the mana base seems like hot garbage and could probably use some help.
The deck is running a number of lurrus synergies found in modern, bauble and seal of fire, which when combined with lurrus are straight gas. Seal becomes recurrable creature removal/reach similar to punishing fires (but cheaper), and bauble simply becomes card advantage. The great thing here is that lurrus provides a beater while also recurring standstill, which is insanely powerful on an empty board.
Not 100% sure what the matchups are looking like as of yet, however, recurring standstills seems really good vs combo and vs blue in general, and i believe the deck could have enough removal for aggro decks trying to be low to the ground.
Any thoughts on the list are appreciated, I'll be working to see if this is anything worth playing.
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