Burn.dec doesn't want Gurmag Angler, Tarmogoyf, True-Name Nemesis or Wild Nacatl on turn 3 or later. It just wants more burn.
On turn 3 Burn doesn't need to durdle with a creature that can't turn sideways until turn 4. It just wants to deal the last few damage. On turn 4 (after casting this), Burn doesn't need to double burn onto creatures. It just wants to deal the last few damage. This is also a terrible topdeck.
Barook's math for turn 2 looks good, but now you're in A+B combo territory. You need to draw a specific combo of cards, without cantrips, and cast them in sequence. That's very high variance. Without those perfect hands, realistically this is a T3 card, which is a bit too slow. Regular Burn is less explosive but lower variance.
In comparison you could use that 1 mana to cast Light Up the Stage into 1-2 more burn spells.
This card looks a lot stronger in Dragon Stompy with Chandra. You can easily curve Chandra into 4-mana 6/6 trample, then Chandra gets to tick up while shocking creatures.
Last edited by FTW; 06-10-2020 at 09:35 AM.
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