I believe that alternative win cons are accepted in Race for Life. The statement about optimal play is probably unnecessary because optimal play is just always assumed, and a draw is better than a loss, so neither player is going to let the other win if they can help it.
I think the turn count is unaffected by extra turns. Do note that the game starts on turn 6, not on turn 7. It makes play/draw an interesting mishmash.
If it's a token, then yes. I wonder if it will become an emblem. Destroying the token we start with feels subversive is a not-fun way (as opposed to something like Mana Short in the WUBRG round, which felt appropriate), so I'll go ahead and cast my vote for Curio Emblem.
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