Quote Originally Posted by dte View Post
Until Maxx! posts, I have a few questions regarding the next three rounds, maybe better to do so in advance:

Race for life. If no player can reach 100 life with optimal play from either side, the game ends in a draw.
How does that work with alternative wincon? Do I win if I Door to Nothingness my opponent before (s)he reaches 100 life? Is it a draw if I would be able to do it later but none of us could ever reach 100 life with optimal play?

Turtle up. How does that work with extra turns? Does the game starts on turn 7 no matter what, so Eater of days T1 OTP would go op, me, op, op, op, me and I can attack on my second turn as it is the sixth?

Bouncy castle. The token can be bounced/destroyed/elked, right?
I believe that alternative win cons are accepted in Race for Life. The statement about optimal play is probably unnecessary because optimal play is just always assumed, and a draw is better than a loss, so neither player is going to let the other win if they can help it.

I think the turn count is unaffected by extra turns. Do note that the game starts on turn 6, not on turn 7. It makes play/draw an interesting mishmash.

If it's a token, then yes. I wonder if it will become an emblem. Destroying the token we start with feels subversive is a not-fun way (as opposed to something like Mana Short in the WUBRG round, which felt appropriate), so I'll go ahead and cast my vote for Curio Emblem.