I brought them in as a gotcha for the Stoneforge Mystics that he was running, and for maybe stifle a fetch if nothing else. I didn't see them at all in game 2 and decided to put them back for game 3. I can't remember off the top of my head what I swapped them for, maybe the leylines? I was hesitant to pull those out as that removed a potential win con with helm, but i think that is what I did anyway. Game 3 I just went back to the original 60.
I had to read that a few times but I think I get what you are saying (its a tool, not a haymaker). It makes sense. I'll keep practicing, I can see how people are doing well with this deck. It seems just about everything it plays that isn't removal is a must answer. I saw 2 serenities as well, so it will be something to keep in mind for future matchups. Thanks for the feedback!Chalice is primarily sided out vs vial & stompy decks. In both cases dark ritual is one of your best cards and the opponent has few relevant 1 drops for chalice to hit. A lot of the same rules apply to Trinisphere, except Trinisphere is also bad vs land based decks.
This version treats Leyline as a Blood Moon rather than a Emrakul. In a more combo focused version with multiple MD helms you wouldn’t side them out ever. But here if it doesn’t affect the opponent you probably have better cards to bring in.
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