I think these are off.
T1: Leechriddden Swamp; Rainbow Vale.
T2: Hangar; Vale, Soldier giving up a Vale.
T3: Hangar at 1 counter; Soldier attacks, Swamp and Vale give it -2/-2, and Vale on the other side gives it +1/+1. Vales are traded, and 1 damage gets in.
T4: Untap and kill Soldier with Swamp and Hangar (and you have a Vale too, but don't need it).
Then the question is whether 1 damage is enough to stop you. The turn you cast both black enchantments, you get to ping once. So you'll pass the turn at 19-19. When you untap at 1-1, you can ping with the Dawn of the Dead trigger on the stack. So this match is WD for the Leechridden Swamp.
Against Blessed Wine, you play your game the same as though Blessed Wine wasn't there. Suppose you start at 20 and Symbi starts at 21. Before Symbi can get 21 mana, you'll have started your pinging. You ping the turn it lands, so the life totals are 20-20. Whenever it's Symbi's turn, the life totals are equal, so a Bond of Agony for lethal would cost all of Symbi's life. Eventually at 1-1, Leechridden Swamp wins again with the Dawn trigger on the stack.
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