Quote Originally Posted by jfb1337 View Post
6 jfb1337 Leechridden swamp, Subterranean Hangar, Dawn of the dead, Nefarious Lich GT 48
Going for a ping+self-damage strat, that's incredibly fragile to a single point of damage or life gain.

9 RoosterCocoa Rainbow Vale, Rainbow Vale, Flailing Soldier, Ivory Mask GT 11
I think you're always able to get in a hit with soldier:
- When I'm OTD, you play the soldier T1. I get the vale but can't kill it, as my lands enter tapped, so I take a hit T2.
- When I'm OTP:
-- If I play hangar first, you play the soldier T1, and as above I can't kill it.
-- If I play leechridden swamp first, you play a land T1, then T2 I play the hangar, you play soldier T1, then I have 2 mana available with vale+swamp, but you have the other vale avilable to save it. So you get in a hit T3.
Either way, I can't win after taking a hit, but I can still eventually kill the soldier and it's a draw. You don't play the soldier any later, such as after I play the lich, as I'm always able to keep up enough mana to kill it before playing out my stuff. Thus, DD 2-2.

12 Symbi Land Cap, Dreadship Reef, Blessed Wine, Bond of Agony GT 44
You play blessed wine and I can't win. LL 6-0..
I think these are off.

T1: Leechriddden Swamp; Rainbow Vale.
T2: Hangar; Vale, Soldier giving up a Vale.
T3: Hangar at 1 counter; Soldier attacks, Swamp and Vale give it -2/-2, and Vale on the other side gives it +1/+1. Vales are traded, and 1 damage gets in.
T4: Untap and kill Soldier with Swamp and Hangar (and you have a Vale too, but don't need it).

Then the question is whether 1 damage is enough to stop you. The turn you cast both black enchantments, you get to ping once. So you'll pass the turn at 19-19. When you untap at 1-1, you can ping with the Dawn of the Dead trigger on the stack. So this match is WD for the Leechridden Swamp.

Against Blessed Wine, you play your game the same as though Blessed Wine wasn't there. Suppose you start at 20 and Symbi starts at 21. Before Symbi can get 21 mana, you'll have started your pinging. You ping the turn it lands, so the life totals are 20-20. Whenever it's Symbi's turn, the life totals are equal, so a Bond of Agony for lethal would cost all of Symbi's life. Eventually at 1-1, Leechridden Swamp wins again with the Dawn trigger on the stack.