Ugh, I keep forgetting the kill mode, despite the fact that I've remembered it many times in between. I'm still not sure which way this goes, but it's definitely interesting.
OTP, Misc & Boo, token gets Charmed (countering the token doesn't help because it could be copied). Play Chronomaton. Lutri hits Misc for 3, then Lupine shows up. I make Boo 4/4. Chronomaton can chumpblock once, then Boo takes over.
OTD, land + Lupine. M&B would die to Charm+attack. Chronomaton would meet Charm killing it and Lutri, which is too much pressure. GQ then pass. Charm discards Countersquall and Lutri comes down. I take 8, then play Boo 4/4 and Chronomaton 1/1. Lupine+Lutri can't get in, so Boo takes over. This means that Lutri needs to be kept in hand. WD?
I hadn't though of this line, but I don't think it works. I can let EE for 0 resolve. Ghost Quarter on Ruins means there isn't enough mana to play a 4/5 Assembler and crack EE. Chronomaton can block once, but then Boo grows way too big.
EE for 0 and then Assembler as a 2/2? The 2/2 can only get in once. And there isn't mana to grow the Assembler.
4CB Foor/Ceiling Season Entry Form and the google sheet for scores.
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