Quote Originally Posted by dte View Post
Vs Asthereal:
land, lupine.
If you play Boo, charm kills the token, if you counter it Lutri comes. So better play chronomaton, then Lutri.
From there lupine and Lutri attack and will kill Boo, then race chronomaton?

Vs jfb I am also not completely sure. There are a few lines but maybe jfb has something OTP.
EE for 0, counter or AA will kill M&B. Autonomous assembler with U floating.
Minsk and Boo (no mana to cast chrono).
attack Minsc, Boo blocks. AA is 5/6. Bounce academy and have land
Play chrono, Boo 4/4
attack Minsk, chrono blocks. AA is 6/7
Boo is 7/7
Attack Minsc with a 7/8 AA?
Ugh, I keep forgetting the kill mode, despite the fact that I've remembered it many times in between. I'm still not sure which way this goes, but it's definitely interesting.
OTP, Misc & Boo, token gets Charmed (countering the token doesn't help because it could be copied). Play Chronomaton. Lutri hits Misc for 3, then Lupine shows up. I make Boo 4/4. Chronomaton can chumpblock once, then Boo takes over.
OTD, land + Lupine. M&B would die to Charm+attack. Chronomaton would meet Charm killing it and Lutri, which is too much pressure. GQ then pass. Charm discards Countersquall and Lutri comes down. I take 8, then play Boo 4/4 and Chronomaton 1/1. Lupine+Lutri can't get in, so Boo takes over. This means that Lutri needs to be kept in hand. WD?


I hadn't though of this line, but I don't think it works. I can let EE for 0 resolve. Ghost Quarter on Ruins means there isn't enough mana to play a 4/5 Assembler and crack EE. Chronomaton can block once, but then Boo grows way too big.
EE for 0 and then Assembler as a 2/2? The 2/2 can only get in once. And there isn't mana to grow the Assembler.