Quote Originally Posted by Weapon X View Post
Hex parasite was my tech for my paintnought list. It lifts quite a bit.

With combo being the main issue that’s where my changes are coming in. The deck is already amazing against fair decks. Trying to up the combo match game one is what I’ve been working on. It’s why I added 2 abeyance for instance. If anything my philosophy is the real change that I suspect I’ll see in my new list. A lot of choices were made to make my opponent play the game I wanted which was fine for making ok cards all stars. I’d like to get it more where every card is a heavy lifter and the engine can be present without being necessary. That was the biggest problem, the engine was required to negate all the card disadvantage. Unfortunately I have a local legacy league going and have been just having fun exploring old decks and ideas I’ve had over the years… I’m going to play a battle of wits enchantress list soon for example… but after that I’ll be back to the way of perfection.
Hehe.
I think the main issue is the lack of generically good anti combo cards. I use saga, staff and fable, which are solid by themselves, and plenty of A+ cards that give control like STP and bolt, and a scroll rack/land tax engine is really strong when it works (albeit the power level of each in isolation isn't good). Karn is pretty good by itself, and whilst RIP isn't it can be amazing in some matches. Cards like curse of silence, battles like the white invasion of g just are too short of power to fill in those last few slots. Orim's is also a big bust in the non storm matches, a one shot no attack for 2 mana is ok but it isn't stopping Thoracle decks. A generically good swiss army knife is needed- a 2 mana angel's grace/feldon's cane/mini surge of salvation/one shot critter/walker stifle type thing (with split second) is the sort of utility we need- the "I don't lose this turn (or when it passes to the next) no matter whether you mill me, combo to thoracle, hit me for 20, or storm" type card.