Quote Originally Posted by Captain Hammer View Post
I think its time this deck adopted the Grief/Reanimate/Troll/Rotting Regisaur package.

It dodges a ton of the hate that hits the Karn/Helm/Anvil/Chains/Chalice packages.


//Lands: 18
4 Ancient Tomb
3 City of Traitors
2 Urborg, Tomb of Yawgmoth
4 Swamp
4 Agadeem's Awakening
1 Takenuma, Abandoned Mire

//Acceleration: 7
3 Chrome Mox
4 Dark Ritual

//Creatures: 25
4 Orcish Bowmasters
4 Opposition Agent
4 Grief
3 Sheoldred, the Apocalypse
3 Troll of Khazad
2 Dauthi Voidwalker
2 Rotting Regisaur
2 Shriekmaw
1 Plague Engineer

//Other: 10
4 Reanimate
3 Thoughtseize
2 The One Ring
1 Trinisphere
Thraben U played a similar list recently…

https://youtu.be/j7epZL5jRvg?si=omr4Rgq3LeJBH_6a

Begs the question, why devote a dozen slots to a slow and fragile easily disrupted Helm+Leyline+questionable cards like Palantir to help find these fragile combo pieces? Other combo decks are much faster, we cant race them unless we can disrupt them first.

So why not just fill those leyline helm palantir slots with hate bears, the disruptive (troll, reanimate, grief) combo and rely on undercosted beatsticks like Rotting Regisaur and Reanimated Trolls to close out the game only a turn or two slower than the Helm combo.

That way we are not trying to do two things at once, instead all of our win conditions would double as disruptive elements to stop faster combo decks.

But once youve cut both curses and helm, very little of the original deck remains and this instead looks closer to the original Demon Stompy lists.