Quote Originally Posted by FTW View Post
If you turn them up at the same time, both triggers stack, Tidebinder counters the 12 trigger (the 3 resolves), then Pyrotechnic loses future triggers.

The better line is to turn up only Pyrotechnic. If they Tidebinder, you 12 them in response, and they only stopped 3 instead of 12. If they don't Tidebinder yet, they take 3, and you can wait to turn up Dreadnought any time (when they don't have 3 mana open, unless they want to play the rest of the game -3 lands).

Anyway, this card is very strong and has few ways to stop it. Easy addition to URx Dreadnought.
Again not concerned about someone playing a 3 mana loses to Stifle, Dress Down, REB + dies to Bolt/Lavamancer. You can't counter a strategy by playing into countless cards guaranteed to be in the deck which perfectly obliterate the "counter".

In your assessment you're going too all-in on the idea of comboing 1-shotting. This 1R 3/2 is just Price of Progress magus vs any opponent regardless of land status/strategy.