I swear there was a thread for this already… that said this is what I played for our league final
4 fable of the mirror breaker
3 magus of the moon
4 pyroblast
3 fury
1 simian spirit guide
1 daretti, scrap savant
4 goblin engineer
4 goblin welder
4 painter’s servant
2 grindstone
1 ensnaring bridge
1 Phyrexian dragon engine
1 trinisphere
1 soul-guide lantern
1 Mox opal
3 lotus petal
4 Urza’s saga
2 plateau
2 great furnace
4 arid mesa
5 mountain
1 city of traitors
4 ancient tomb
Sideboard
1 pithing needle
2 forth eorlingas!
3 mindbreak trap
3 surgical extraction
1 wear//tear
2 red elemental blast
3 swords to plowshares
I liked this build a lot as it plays out how I like. Play an aggro game while threatening a combo. I liked havin daretti as another way to filter cards as I tried to maindeck some hate against combo. Being able to filter out the bad cards felt needed, plus 9 welders! I also assume it was my bad luck, but I think I want the guide to be another “mountain” as I seemed to flood out with colourless mana. Sideboard felt great as it was fairly easy to cut dead main decked cards for laser focused sideboard options. Something to be said about replacing an ensnaring bridge for forth eorlingas as an example. Felt weird not playing enlightened tutor this time around, but going in as “mono red” felt a strength. If cannonist or similar cards are needed I think going a little heavier white would be worth it.
All in all good times with mono red aggro karnstructs! Could use a combo kill sometimes :p
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