GoblinSmashmaster: Mountain, Mana Crypt, Magus of the Moon, Krark-Clan Grunt, comment: Goblin Tinkerer too smashy
6-0, karakas can handle this. But barely, maths below.
6
Tirrit: Black Lotus, Sheltered Valley, Leatherback Baloth, Pithing Needle, comment:
Ouch, needle! And able to pay for chancellor, and not a legendary.
0-6.
6
dte: Chancellor of the Annex, Karakas, Black lotus, Wrenn and Realmbreaker, comment: Alternating in legacy
Me, playing Wren. Chancellor comes in T4.
FTW: Chancellor of the Annex, Chrome Mox, Mutavault, Thalia, Guardian of Thraben, comment: Reeplcheep & Taxes
6-0. My manland is bigger, and bounces your Thalia
12
Wrath of Pie: Shelldock Isle, Lion's Eye Diamond, Simian Spirit Guide, Ulamog, the Infinite Gyre, comment:
2-2, we stare.
14
Silkster: Ancient Tomb, Black Lotus, Mana Vault, Bane of Bala Ged, comment: scared of Unsummon
Nice mana vault! Even OTP and with the tax, you attack me a turn before I can ultimate.
0-6
14
Reeplcheep: Syr Ginger, the Meal Ender, Crystal Vein, Black Lotus, Blood Sun, comment: Copycat
6-0. Syr trades with karakas.
20
GS OTP
GS, play crypt and pay tax
dt, play hand and smash WR5, GS17
GS 14, play either Grunt or moon. Grunt is better.
dt, WR6, attack. If moon, block is just a sacrifice. If Grunt, same> sacrificing the moon ends up with karakas bouncing itself. So, no block and GS11
GS8, second man of the moon/Grunt team. If moon was played first, it cannot attack into 3/3 karakas. So attack with Grunt. Karakas cannot block, or crypt is sacced, and karakas (mountain) dies. From them GS can kill WR. Racing life doesn't work and you are 8 vs 20, losing 6 a turn vs 2. So -2 for WR, WR4
dt, WR5, attack, GS 5.
GS2, attack WR with both. block moonman with karakas, sac crypt, WR still on 2.
OTP is is even easier.
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