Tirrit: Island, Elvish Spirit Guide, River Boa, Signal Pest, comment:
I really wanted to play no islands and Aku Djinn plus xathrid acolyte, with the idea that it would force a double block and the wall would have 3 counters and so be able to attack, but if someone was playing a copycat with a small islandwalker and a wall, then their wall would not be able to attack and xathrid acolyte would win. The problem was that it was just a terrible deck: it lost to any 2 power creature. It is so hard to get away from island stuff in the "season of the island".
GoblinSmashmaster: Volcanic Island, Goblin Lackey, Skoa, Embermage, Merfolk Spy, comment: Goblin smash!
I can't attack or goblin lackey will smash me, so I lose to merfolk spy. 0-6
Silkster: Subterranean Hangar, Xathrid Acolyte, Vesuva, Phantasmal Forces, comment: upkeeps!
Phantasmal forces is too slow vs my turn 8 goldfish. 6-0
dte: Rushwood Legate, Rushwood Legate, Tropical island, Mistbreath Elder, comment:
Legates smash me. 0-6
Wrath of Pie: Island, Island, Reef Shaman, Volatile Stormdrake, comment:
Unfortunately for you my threat is worse than your stormdrake, so your stormdrake smashes you. 6-0
FTW: Cathedral of War, Island, Deeptread Merrow, Gilded Drake, comment:
I barely win the race by attacking first on the draw (again having a worse threat than gilded drake is important here). 6-0
18/30 points
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