I've been working and tweaking this deck now for a little over a year now. While I did post a rougher list in N&D a while back, this is pretty much the finished product. Barring something worth including gets printed.
The list: 4th place @ GAGG
Molatov Cocktail:
Lands
2x Tropical Island
4x Savannah
4x Taiga
4x Forest
1x Mountain
1x Plains
3x Wooded Foothills
3x Windswept Heath
Spells
4x Survival of the Fittest
4x Swords to Plowshares
3x Aether Vial
Critters
4x Birds of Paradise
2x Werebear
1x Rofelloes
1x Anger
1x Genesis
1x Squee
2x Glowrider
2x Meddling Mage
1x Keldon Vandals
2x Eternal Witness
4x Basking Rootwalla
3x Loxodon Hierarch
3x Flametongue Kavu
1x Mystic Enforcer
SB
3x Rule of Law/Arcane Lab
2x Meddling Mage
1x Spore Frog
3x Krosan Grip
3x Pithing Needle
1x Goblin Pyromancer
1x Goblin Sharpshooter
1x Jotun Grunt
SB from GAAG
3x Arcane Lab
2x Loaming Shaman
2x Meddling Mage
1x Spore Frog
3x Pyroclasm
3x Krosan Grip
1x Goblin Sharpshooter
Card Choices
Mana Base:While it can get hit by Wasteland, everything produces green, except the Plains and Mountain. The Plains is in there because I don't want to be shut off from STP, and the Mountain is there because I don't want to be shut off from Haste. They haven't been an issue at all.
Survival:It is a Survival deck. Although you really don't need to see it to win. I play enough treats that can hold there own with out needing help.
STP:One of the best, if not the best removal ever printed.
Aether Vial:I know some people don't like it in Survival, but I love it. It allows you to cheat mana costs, making it so you can drop more fat, or instant speed blocker if need be.
BOP:Mana fixing and acceleration.
Werebear:I view this guy as acceleration first, 4/4 beater second. Get the nod over eleves because, he becomes a 4/4.
Rofelloes:He just gets dumb with forests. Need I say more?
Anger:Haste.
Squee:You pitch him to get a creature he come home.
Genesis:Card advantage.
Glowrider:Really what I wanted out this slot was something that would slow combo so I could get a clock on the table. Also is very good in the control/aggro control match. Only effects a few cards in my deck.
Meedling Mage:Now I know alot of people are like WTF?? While he is not green, he does fit into White. Included mainly to help in the Combo match, and turns out to be really good in the same matches Glowrider is.
Keldon Vandals:I really like this guy. 4/1 destroys an artifact. Useable with vial, unlike Tinstreet. Also echo turns out to help, since you let him die and return him with Genesis. Sounds janky but Sex Monkey can't do that.
Eternal Witness:Regrowth on a stick.
Basking Rootwalla:I love this card. Can act is Squee 2-5, also can be an Instant speed blocker, change them together if needed. The fact that you get to put a creature into play then go look for one with Survival is awesome.
Loxodon Hierarch:This at first was the main reason I splashed White for in the first place. While I do like Baloth, I feel Pope is just better. You gain the life when it comes into play and you still have a beater on the board. That alone hase won me games. Also Pope has the rarly played mass regen, but it is nice to have if needed.
FTK:4/2that shoots something a creature in the face.
Mystic Enforcer:I really like to have a 6/6 flyer if need be. He fits the curve well, and has won games when the ground was clogged up. Pro-Black helps too.
SB
Rule of Law/Arcane Lab:Couldn't find Rule of Law. But there to stop Combo.
Meddling Mage:These come out for the combo match.
Spore Frog:Frog lock for Goblins, Affinity, random stompy decks.
Needle:To stop stuff. EX:Jitte, Wastland etc...
Goblin Pyromancer:I wish I had these before the GAGG. Tutorable one sided Wrath for Goblins.
Goblin Sharpshooter:Mainly there for TES(Empty the Warrens), and randoms weenie decks.
Jotun Grunt:While I tested this before in MD I didn't like it to much. It maycome in handy in Gro match. Plus it a 4/4 for 2 that fits the colors of my deck.
Basically what I wanted was a Survival deck that didn't scoop it up to combo, and still played the White splash. It can put you on a pretty fast clock since there is alot of 4/4's and possible 3/3's in the deck.
Match-ups
Threshold:It really doesn't matter the splash the deck has a POSITIVE match up. Glowrider is really good. Making them spend 2 on most of there cantrips makes them not so hot. Like wise with the 1 mana, 1 life, and 1 card FOW. And the not so free Daze.
Fish:Another positve match-up. There's too many 4/4's for them to handle. While Mother of Runes can be a pain in the ass, you should be able to over whelm them.
Goblins:I'm going to have to give this to Goblins. They can just go nuts on your face. Goblin Pyromancer should make this match a little better for me.
Tendril Combo:Getting better post board. Game 1 it's all about seeing a Meddling Mage and Glow rider early. Then putting a fast clock on them. Of course this plan goes out the window if they have the turn 1.
Solidarity:I really haven't tested this out too much. But Glowrider and Mage can slow them down so you can get a clock on the table.
Last edited by Brushwagg; 02-28-2007 at 11:25 PM.
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