Ah stasis... The good old fashioned lock-down deck. Where has stasis gone? It has made somewhat of an appearance in type 2 with its counterpart- Soggy Pickles. The lock created was just against your opponent with brine elemental and vesuvan shapeshifter.
From days past, I remember stasis and it's power- and the fear it created when it was in place.
I have been working with building a stasis deck. I realized that no splash for white was needed because kismet was planes shifted to blue-Frozen Aether- so it could become a mono colored deck. Then, I realized that mono blue was not as strong- there was not enough acceleration. It was then that I decided to splash green- to give the deck that extra little kick. So, without further ado, I will present the list and then walk through my card choices.
Creatures:13
4x birds of paradise
3x llanowar elves
4x quirion ranger
1x morphling
1x serra sphinx
instans/sorceries:17
4x force of will
4x daze
4x brainstorm
4x impulse
2x recall
artifacts/enchantments:13
4x stasis
3x frozen aether
3x howling mine
1x claw of gix
1x feldon's cane
Lands:18
4x flooded strand
4x forsaken city
4x tropical island
6x island
Card Choices:
Birds of paradise- Obvious choice for card accelleration- adds any color of mana- aka, Blue.
llanowar elves- Another obvious choice for acceleration- at one green mana, it produces mana.
qurrion ranger- Great synergies with birds of paradise and stasis. I can pop up one tropical island per turn to be able to pay stasis' cost if I don't draw an island, or feel like pitching a card to forsaken city.
Morphling and Serra Sphinx- My kill creatures. Morphling is the original blue badass, and serra sphinx has vigilance- so it obviously doesn't tap when beating through the air.
Force of will and Daze- The two best counterspells in the format. Daze is even better because wether it matters or not I can play it to get an island back to help pay upcoming costs of stasis.
Brainstorm and Impulse- Both serve the same purpose- getting me what I need at the time. Impulse serves this purpose better because it digs deeper.
recall- Grabs dead cards- stasis, creatures, anything really. I am currently testing regrowth in this slot and it is working out about as well.
Stasis and Frozen Aether- They create the imfamous lock. Frozen Aether makes sure that if they play anything, it comes in tapped, stasis keeps it that way.
Howling mine- Allows me to draw more cards, and gives me another win condition. The extra cards also helps fuel the forsaken cities that will be in play.
(I have been testing with 3 mines and one crucible of worlds to be able to get land out if I need it- and also to create synergies with claws of gix- but I do not need it.)
claws of gix- allows me to plan ahead if i played an early stasis and i can sac the stasis to get to untap and play out threats.
feldon's cane- If I need to get a higher library count and avoid decking to the mines, this helps a lot.
Tropical Island and Forsaken City- Helps pay for the green splash. Trop gets the synergies with the dryad and forsaken city lets me stack triggers and pay for stasis as long as I have cards in hand.
The sideboard is unsure at the moment. Probably something like krosan grips, tormod's crypts, blue elemental blasts/hydroblasts, and stifle/trickbind. Maybe others. It all depends on who shows up at the store.
Ok, so, what do you all think? Can it work? Will it be sucessfull?
Last edited by ACE; 03-16-2007 at 01:40 AM.
Stupidest situation I've ever encountered:
Friend: "But i can't cast it!"
Me: "Yes you can, look at it!"
Friend: "I am! I don't have any green mana To cast it!"
Me: "No, read the damn card!!!"
Friend: "I am! Leave me alone, i know how to play magic!"
I walk away laughing and calling him a F**king retard and flip him the bird. Five miniutes later, he says "OHHHH!!!!, I didn't NEED green!"
Me: "NO SHIT!!! IT'S LAND GRANT!!!!"
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