Quote Originally Posted by xsockmonkeyx View Post
More than 4 Crystalline slivers is unnecessary. You make the argument that it acts like countermagic in that it negates ill effects to your slivers. However, sometimes the things you want to counter have nothing to do with your slivers.

Frankly, your build loses to storm combo game 1 because your counters are lacking in both number and versatility.
To that end (but not exclusively that), I'm currently playing maindeck Meddling Mages. With 8 Muscles providing huge creatures, the aggro matchup is already favourable, and the Mages shore up the control/combo matchup. Mage naming Wrath or Deed is critical to fighting control decks. In those matchups, FoW's exclusive purpose is to protect Pikula.

// Lands
3 [PR] Tundra
4 [ON] Windswept Heath
2 [PR] Savannah
3 [PR] Tropical Island
1 [UNH] Plains
1 [UNH] Island
4 [ON] Flooded Strand

// Creatures
1 [TSP] Harmonic Sliver
1 [TE] Winged Sliver
4 [LE] Plated Sliver
3 [TE] Muscle Sliver
4 [PLC] Sinew Sliver
4 [SH] Crystalline Sliver
4 [PS] Meddling Mage

// Spells
4 [PR] Brainstorm
4 [PR] Force of Will
4 [NE] Daze
3 [FD] Serum Visions
4 [4E] Swords to Plowshares
2 [PS] Eladamri's Call

// Sideboard
SB: 1 [TSP] Harmonic Sliver
SB: 2 [SC] Stifle
SB: 3 [5E] Winter Orb
SB: 3 [TSB] Tormod's Crypt
SB: 2 [SOK] Pithing Needle
SB: 2 [US] Worship
SB: 2 [WL] Serenity