Ok, yesterday I played this at the first good legacy event in years in the cuse. It only had 13 players, but it was a powerhouse group. There was 10 out of the top 25 in the city, with #'s 1, 2 (1850+); 5, 6, 8, 9 (1800+); 12, 18, 21, 24. I went 3-1 with this new trial run of the black splash. I lost round one to Hollywood (Alegend) playing Dredge-atog. I was stuck on one land after he Forced my turn one Bird, but his draw was crazy. He won on turn 4. Round two I beat mono-red goblins; Three I beat white-splash-Goblins against Trevor (getsickandie); Four I beat a 4-color mirror piloted by Matt (bigbear).

Now for the list. I do have to add though that if you aren't familiar with playing Survival varients, you have no clue how hard it is to squeeze new cards into a deck, let alone a new color.

Lands
4 Tiaga
4 Bayou
4 Wooded Foothills
2 Windswept heath
5 Forest
1 Mountain

Yes that's just 20, I might jump on the 61st card bandwagon with another Forest. I have Goldfished with the heaths as Bloodstained mires, but Forest needs to be searchable with all fetches. And I know I can just get the duals, but Wasteland is in too many main decks. If my opening hand is Fetch lands only, I need to make sure I dont get beat by a single card like Wasteland.

Green
4 Survival of the Fittest
4 Birds of Paradise
4 Basking Rootwalla
3 Ravenous Baloth
3 Eternal Witness
2 Werebear
1 Genesis
1 Rofellos, Llanowar Emissary

I know not everybody is going to be a fan of the Basking Rootwallas. But please understand that after dropping Llanowar Elves that left my turn one Lackey blockers to just Birds. Not to mention the obvious fact that Birds dont kill Lackey, Basking Rootwalla has great synergy with Survival of the Fittest. That and they are cheap to get back out after a board clearing effect via Genisis. I personally like to get one back later game with an Eternal Witness, it's a free creature if you're going off with Survival of the Fittest. I also added Werebear. The deck loves to accelerate, but after you have lands out there Birds of Paradise is a dead draw. This is a beater late game, and if your gong for the kill, two of these cost the same as one Ravenous Baloth with double the damage. I decided to have the 4th Eternal Witness be one of the cards I cut. Too many times have I drawn mutiples with no good targets. That makes them overpriced 2/1's. Don't get me wrong, it's amazing... I can just deal with one less.

Red
4 Flametongue Kavu
3 Burning Wish
1 Squee, Goblin Nabob
1 Anger
1 Tin Street Hooligan

Let's see, The biggest difference here is the fact that I dropped a Burning Wish. Like the Eternal Witness, it was something I was tired of drawing multiples of. These too, are great cards, but they are really in there to help the game one matchup against the archtypes. Once I know what my opponent is playing I can drop them games two and three for the hate I want. I will go over the targets later in the sideboard section. Next big difference is the Tin Street Hooligan, he is replacing the Viridian Zealot. I don't think theres that many enchantments that are played in tier 1 that a Zealot will handle. Tin Street Hooligan kills Jitte, Vial, Stax, and Affinity. The cost is also right in line with a 20 land deck. I don't need to kill stuff with him if I'm trying to race. He comes back real cheaply, and with the 2 power he blocks and kills any Goblin. Zealot got to be just too expansive to manage, and couldnt swing after using the effect.

Black
3 Cabal Therapy
2 Dark Confidant
1 Bone Shredder

Well Combo is getting to be a house these days. I need some sort of main deck hate. The Cabal Therapy lets me guess on what I fear. With all the creatures in the deck, 3 copies is really like 6. Creatures can come back, combo piesces can't (usually). It mainly gives my deck the time it needs to get in there, or a fair chance against decks it would normally not stand up to. The Dark Confidant is a card I might need to go to 3-of with. The problem with that is I had to kill my own with a Flametongue Kavu. The good thing is though that I am constantly thinning out the deck with Survival, so I hit a lot of lands. The highest I can get hit with is 5 from Genisis, but that's a 1-of. The worse I see getting hit with is 4, but if that happens it's either a Flametongue Kavu or a Ravenous Baloth. In either case it's worth it: the Ravenous Baloth replaces the life and is a beater, and the Flametongue Kavu is removal and a beater. I also like the giant target he get's on his forehead. People use removal on him before they spend it on other threats showing, and he's cheap to get back with Genisis. Bone Shredder is the anti-pro-red removal this deck needs. There's no Sharpshooter anymore, so a 5-butt is hard to deal with. That and with Jitte and Sword out there, strait damage isn't always the way to go. He flies also, and too often that matters.

Artifacts
2 Aether Vial

Well this one is still a tough call for me. The deck used to run 9 acceleration cards with Birds, Elves, and Rofellos. Now that its down to 7, and the average casting cost bumped up with Werebear... the deck needs another way to blow up early. The is also very good against control because of the uncounterability. It also gives the deck a few extra tricks. With one at 3 or 4, and an open Survival, the deck doesn't need to be played on your own turn. I am really torn about going down to 2, but I needed to fit other stuff in. The deck is obviously creature based, so why not use something this broken in it.

#'s
Ok before I get into my sideboard I'd like to break down some of the numbers of the deck:
1cc 13: 8 creatures, 3 sorceries, 2 artifacts
2cc 13: 6 creatures, 4 enchantments, 3 sorceries
3cc 5: 5 creatures
4cc 8: 8 creatures
5cc 1: 1 creature
Average casting cost = 2.275
28 Creatures = 47%
20 Lands = 33%
12 Others = 20%

Sideboard
3 Engineered Plague
3 Chalice of the Void
3 Pyrostatic Pillar
1 Pyroclasm
1 Tsunami
1 Cabal Therapy
1 Meltdown
1 Land Grant
1 Indrik Stomphowler

Let's start with the Wish targets. The main differences here are the Land Grant, and Meltdown. The addition of the 3rd color, makes the Land Grant better and the deck more consistant. It also makes the Wish a little less dead when you draw it against a deck you don't have targets for. Meltdown is a board clearer, and very affordable. Affinity can run right over you if you're not carefull. Also not too many artifacts are going to be higher than 3cc in this speedy format, so 3R can wipe them out. I left out a couple key cards, Reverent Silence, and hull Breach. I will prolly use these again, but the the meta didnt have any enchantments that I needed to hate out. At larger events I will play Reverent Silence, because of Enchantress and Humilty Based decks. The acc makes it great too. Hull Breach is very versatile, but it doesn't wipe the board like the Silence and Meltdown. I like the Stomphowler because I need somesort of enchantment control, and it's a bear, so I can sack it for life to the Baloth. The Sideboard is debatable per meta. I like my main deck chances aginst Goblins, but I still want a significant chnunk of combo hate. That's why I use 3 slots for Goblins, and 6 for Combo. (besides the wish targets)

Lands
4 Tiaga
4 Bayou
4 Wooded Foothills
2 Windswept heath
5 Forest
1 Mountain
Green
4 Survival of the Fittest
4 Birds of Paradise
4 Basking Rootwalla
3 Ravenous Baloth
3 Eternal Witness
2 Werebear
1 Genesis
1 Rofellos, Llanowar Emissary
Red
4 Flametongue Kavu
3 Burning Wish
1 Squee, Goblin Nabob
1 Anger
1 Tin Street Hooligan
Black
3 Cabal Therapy
2 Dark Confidant
1 Bone Shredder
Artifacts
2 Aether Vial

Well there ya have it. I plan on getting much more testing done against the DTB's and other tier one decks. I think the old thread was getting a little cluttered. I will update this with matchup results. I would like to have Dave Price put his current list up here too, saince we are like the Survival-Advantage Patron Saints.